INCLUDES = @SDL_CFLAGS@ -Wall -g -DPACKAGE_DATA_DIR="\"$(datadir)/$(PACKAGE)\"" bin_PROGRAMS = luola luola_LDADD = @SDL_LIBS@ luola_SOURCES = \ defines.h \ hole.h \ number.h \ console.c \ console.h \ list.c \ list.h \ parser.c \ parser.h \ fs.c \ fs.h \ stringutil.c \ stringutil.h \ SFont.c \ SFont.h \ level.c \ level.h \ player.c \ player.h \ ship.c \ ship.h \ vector.c \ vector.h \ animation.c \ animation.h \ particle.c \ particle.h \ weapon.c \ weapon.h \ sweapon.c \ sweapon.h \ intro.c \ intro.h \ game.c \ game.h \ levelfile.c \ levelfile.h \ special.c \ special.h \ critter.c \ critter.h \ pilot.c \ pilot.h \ weather.c \ weather.h \ audio.c \ audio.h \ font.c \ font.h \ menu.c \ menu.h \ hotseat.c \ hotseat.h \ startup.c \ startup.h \ demo.c \ demo.h \ ldat.c \ ldat.h \ lconf.c \ lconf.h \ lcmap.h \ lcmap.c \ sbmp.h \ sbmp.c \ main.c