# Sample configuration file for a Wings level [main] collisionmap = level.bmp name = My Wings Level scalex = 2 scaley = 2 [end] # Support for the Wings 1.40 palette according to colors.txt [palette] 1-31 = ground 32-47 = base 48 = water 49 = waterdown 50 = waterleft 51 = waterright 52 = water 53 = snow 54 = ground 55-56 = explosive 57-63 = ground 80-95 = indestructable 96-111 = ground 112-127 = combustable 128-255 = ground [end] [icon] /* XPM */ static char * wings_xpm[] = { "31 14 8 1", " c None", ". c #020202", "+ c #7C7BA1", "@ c #706F8D", "# c #67667E", "$ c #646277", "% c #9F9ED3", "& c #8C8BB9", " .................", "... ... ......@@++&+&&+&+&&%&.", ".%. ..&. .&..@.##@#@@++++++&&&.", ".%...&&...&....................", ".%..&.&..+..@..$.#...##.@...++.", ".&..&.+..+..#..#$.#..#.##..@...", ".&.&..+.#. .#..#..@.#. .#..@+..", ".&.&..+.#...#..+..@.@. .+....+.", ".++. .#@. .#..+..&..+..&..+....", ".@. .+. .+..+..&...&&&...%&&.", "...................&...&.......", ".##@@++++&&&&&%%%%..%%%. .%%&&.", ".$#+@+++&+&&%&%%%%. ... .%%%&.", "................... ....."}; [end]