dnl Process this file with autoconf to produce a configure script. AC_INIT(README) dnl Detect the canonical target build environment AC_CANONICAL_HOST AC_CANONICAL_TARGET dnl Setup for automake AM_INIT_AUTOMAKE(Maelstrom, 3.0.6) dnl Check for tools AC_PROG_MAKE_SET AC_PROG_CC AC_PROG_CXX AC_PROG_RANLIB AC_PROG_INSTALL dnl The alpha architecture needs special flags for binary portability case "$target" in alpha*-*-linux*) CFLAGS="$CFLAGS -mcpu=ev4 -Wa,-mall" ;; esac dnl Figure out which math and networking libraries to use case "$target" in *-*-mingw32*) MATHLIB="" INETLIB="-lwsock32" ;; *-*-beos*) MATHLIB="" INETLIB="" ;; *-*-darwin*) MATHLIB="" INETLIB="" ;; *) MATHLIB="-lm" INETLIB="" ;; esac AC_SUBST(MATHLIB) AC_SUBST(INETLIB) dnl Check for SDL SDL_VERSION=1.2.0 AM_PATH_SDL($SDL_VERSION, :, AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!]) ) CFLAGS="$CFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" dnl Check for SDL_net AC_CHECK_LIB(SDL_net, SDLNet_Init, have_SDL_net=yes) if test x$have_SDL_net = xyes; then LIBS="$LIBS -lSDL_net" else AC_MSG_ERROR([*** Can't find the SDL_net library The SDL_net library can be found at: http://www.devolution.com/~slouken/SDL/projects/SDL_net/ ]) fi dnl Check for RSA checksum authentication AC_MSG_CHECKING(for RSA checksum authentication) if test -d $HOME/RSA; then CFLAGS="$CFLAGS -DUSE_CHECKSUM -I$HOME/RSA/source" LIBS="$LIBS $HOME/RSA/install/rsaref.a" use_checksum=yes else use_checksum=no fi AC_MSG_RESULT($use_checksum) dnl Add the include directories for the object libraries CFLAGS="$CFLAGS -I\$(top_srcdir)" CFLAGS="$CFLAGS -I\$(top_srcdir)/netlogic" CFLAGS="$CFLAGS -I\$(top_srcdir)/screenlib" CFLAGS="$CFLAGS -I\$(top_srcdir)/maclib" dnl Set up the icon object file, for Mingw32 case "$target" in *-*-mingw32*) cp ico_o ico.o ICONOBJ="ico.o" ;; *) ICONOBJ="" ;; esac AC_SUBST(ICONOBJ) dnl Set up the game data install directory case "$target" in *-*-mingw32*) GAME_INSTALLDIR="." ICONOBJ="ico.o" ;; *-*-beos*) ac_default_prefix=/boot/beos GAME_INSTALLDIR="\$(prefix)/games/$PACKAGE" ;; *) GAME_INSTALLDIR="\$(prefix)/games/$PACKAGE" ;; esac AC_SUBST(GAME_INSTALLDIR) CFLAGS="$CFLAGS -DLIBDIR=\\\"$GAME_INSTALLDIR\\\"" dnl C++ flags are the same as the C flags CXXFLAGS="$CXXFLAGS $CFLAGS" # Finally create all the generated files AC_OUTPUT([ Makefile netlogic/Makefile screenlib/Makefile maclib/Makefile Images/Makefile Docs/Makefile Maelstrom.spec ])