/* PLAYWAVE: A WAVE file player using the maclib and SDL libraries Copyright (C) 1997 Sam Lantinga This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga 5635-34 Springhouse Dr. Pleasanton, CA 94588 (USA) slouken@devolution.com */ /* Very simple WAVE player */ #include #include #include #include "SDL.h" #include "SDL_audio.h" #include "SDL_mutex.h" #include "Mac_Wave.h" static SDL_mutex *done; static Wave *wave; static Uint8 silence; void fillerup(void *unused, Uint8 *stream, int len) { Sint32 waveleft; /* Are we done? */ if ( wave->DataLeft() == 0 ) { memset(stream, silence, len); SDL_mutexV(done); return; } /* Fill streaming buffer */ waveleft = wave->DataLeft(); if ( waveleft > len ) waveleft = len; memcpy(stream, wave->Data(), waveleft); wave->Forward(waveleft); } void CleanUp(int status) { SDL_CloseAudio(); SDL_DestroyMutex(done); SDL_Quit(); delete wave; exit(status); } int main(int argc, char *argv[]) { Mac_Resource *macx; Mac_ResData *snd; SDL_AudioSpec *spec; Uint16 rate; if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); exit(1); } rate = 0; if ( (argc >= 3) && (strcmp(argv[1], "-rate") == 0) ) { int i; rate = (Uint16)atoi(argv[2]); for ( i=3; argv[i]; ++i ) { argv[i-2] = argv[i]; } argv[i-2] = NULL; argc -= 2; } switch (argc) { case 2: /* Load the wave file into memory */ wave = new Wave(argv[1], rate); if ( wave->Error() ) { fprintf(stderr, "%s\n", wave->Error()); delete wave; exit(255); } break; case 3: macx = new Mac_Resource(argv[1]); if ( macx->Error() ) { fprintf(stderr, "%s\n", macx->Error()); delete macx; exit(255); } if ( (argv[2][0] >= '0') && (argv[2][0] <= '9') ) snd = macx->Resource("snd ", atoi(argv[2])); else snd = macx->Resource("snd ", argv[2]); if ( snd == NULL ) { fprintf(stderr, "%s\n", macx->Error()); delete macx; exit(255); } wave = new Wave(snd, rate); delete macx; if ( wave->Error() ) { fprintf(stderr, "%s\n", wave->Error()); delete wave; exit(255); } break; default: fprintf(stderr, "Usage: %s [-rate ] \n", argv[0]); fprintf(stderr, "or..\n"); fprintf(stderr, " %s [-rate ] [soundnum]\n", argv[0]); exit(1); } spec = wave->Spec(); silence = ((spec->format&AUDIO_U8) ? 0x80 : 0x00); spec->callback = fillerup; #ifdef SAVE_THE_WAVES if ( wave->Save("save.wav") < 0 ) fprintf(stderr, "Warning: %s\n", wave->Error()); #endif /* Create a semaphore to wait for end of play */ done=SDL_CreateMutex(); if ( done == NULL ) { fprintf(stderr, "%s\n", SDL_GetError()); SDL_Quit(); exit(255); } SDL_mutexP(done); /* Prime it for blocking */ /* Set the signals */ #ifdef SIGHUP signal(SIGHUP, CleanUp); #endif signal(SIGINT, CleanUp); #ifdef SIGQUIT signal(SIGQUIT, CleanUp); #endif signal(SIGTERM, CleanUp); /* Show what audio format we're playing */ printf("Playing %#.2f seconds (%d bit %s) at %lu Hz\n", (double)(wave->DataLeft()/wave->SampleSize())/wave->Frequency(), wave->BitsPerSample(), wave->Stereo() ? "stereo" : "mono", wave->Frequency()); /* Start the audio device */ if ( SDL_OpenAudio(spec, NULL) < 0 ) { fprintf(stderr, "%s\n", SDL_GetError()); CleanUp(255); } /* Let the audio run, waiting until finished */ SDL_PauseAudio(0); SDL_mutexP(done); /* We're done! */ CleanUp(0); }