/* Functions in netplay.cc */ extern int InitNetData(void); extern void HaltNetData(void); extern int AddPlayer(char *playerstr); extern int SetServer(char *serverstr); extern int CheckPlayers(void); extern void QueueKey(unsigned char Op, unsigned char Type); extern int SyncNetwork(void); extern int GetSyncBuf(int index, unsigned char **bufptr); extern int Send_NewGame(int *Wave, int *Lives, int *Turbo); extern int Await_NewGame(int *Wave, int *Lives, int *Turbo); /* Variables from netplay.cc */ extern int gOurPlayer; extern int gNumPlayers; extern int gDeathMatch;