/* SCREENLIB: A framebuffer library based on the SDL library Copyright (C) 1997 Sam Lantinga This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga 5635-34 Springhouse Dr. Pleasanton, CA 94588 (USA) slouken@devolution.com */ #include "SDL.h" #include "pixel.h" void PutPixel1(Uint8 *screen_loc, SDL_Surface *screen, Uint32 pixel) { *((Uint8 *)screen_loc) = pixel; } void PutPixel2(Uint8 *screen_loc, SDL_Surface *screen, Uint32 pixel) { *((Uint16 *)screen_loc) = pixel; } void PutPixel3(Uint8 *screen_loc, SDL_Surface *screen, Uint32 pixel) { int shift; /* Gack - slow, but endian correct */ shift = screen->format->Rshift; *(screen_loc+shift/8) = pixel>>shift; shift = screen->format->Gshift; *(screen_loc+shift/8) = pixel>>shift; shift = screen->format->Bshift; *(screen_loc+shift/8) = pixel>>shift; } void PutPixel4(Uint8 *screen_loc, SDL_Surface *screen, Uint32 pixel) { *((Uint32 *)screen_loc) = pixel; }