/* Copyright (C) 2006,2007 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../sc_defines.h" //Spells of Taerar #define SPELL_SLEEP 24777 #define SPELL_NOXIOUSBREATH 24818 #define SPELL_TAILSWEEP 15847 //#define SPELL_MARKOFNATURE 25040 // Not working #define SPELL_ARCANEBLAST 24857 #define SPELL_BELLOWINGROAR 22686 #define SPELL_SUMMONSHADE 24843 //Spells of Shades of Taerar #define SPELL_POSIONCLOUD 24840 #define SPELL_POSIONBREATH 20667 struct MANGOS_DLL_DECL boss_taerarAI : public ScriptedAI { boss_taerarAI(Creature *c) : ScriptedAI(c) {EnterEvadeMode();} uint32 Sleep_Timer; uint32 NoxiousBreath_Timer; uint32 TailSweep_Timer; //uint32 MarkOfNature_Timer; uint32 ArcaneBlast_Timer; uint32 BellowingRoar_Timer; uint32 Shades_Timer; uint32 Summon1_Timer; uint32 Summon2_Timer; uint32 Summon3_Timer; int Rand; int RandX; int RandY; Creature* Summoned; bool InCombat; bool Shades; void EnterEvadeMode() { Sleep_Timer = 15000; NoxiousBreath_Timer = 8000; TailSweep_Timer = 4000; //MarkOfNature_Timer = 45000; ArcaneBlast_Timer = 12000; BellowingRoar_Timer = 30000; Summon1_Timer = 0; Summon2_Timer = 0; Summon3_Timer = 0; Shades_Timer = 60000; //The time that Taerar is banished InCombat = false; Shades = false; m_creature->RemoveAllAuras(); m_creature->DeleteThreatList(); m_creature->CombatStop(); DoGoHome(); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISARM, true); } void AttackStart(Unit *who) { if (!who) return; if (who->isTargetableForAttack() && who!= m_creature) { //Begin melee attack if we are within range DoStartMeleeAttack(who); InCombat = true; } } void MoveInLineOfSight(Unit *who) { if (!who || m_creature->getVictim()) return; if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who)) { float attackRadius = m_creature->GetAttackDistance(who); if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who)) { if(who->HasStealthAura()) who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); DoStartMeleeAttack(who); InCombat = true; } } } void SummonShades(Unit* victim) { Rand = rand()%15; switch (rand()%2) { case 0: RandX = 0 - Rand; break; case 1: RandX = 0 + Rand; break; } Rand = 0; Rand = rand()%15; switch (rand()%2) { case 0: RandY = 0 - Rand; break; case 1: RandY = 0 + Rand; break; } Rand = 0; Summoned = DoSpawnCreature(15302, RandX, RandY, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); if(Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(victim); } void UpdateAI(const uint32 diff) { if (Shades && Shades_Timer < diff) { //Become unbanished again m_creature->setFaction(14); m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); //m_creature->m_canMove = true; Shades = false; } else if (Shades) { Shades_Timer -= diff; //Do nothing while banished return; } //Return since we have no target if (!m_creature->SelectHostilTarget() || !m_creature->getVictim()) return; //Sleep_Timer if (Sleep_Timer < diff) { //Cast Unit* target = NULL; target = SelectUnit(SELECT_TARGET_RANDOM,0); if (target)DoCast(target,SPELL_SLEEP); //14 seconds Sleep_Timer = 14000; }else Sleep_Timer -= diff; //NoxiousBreath_Timer if (NoxiousBreath_Timer < diff) { //Cast DoCast(m_creature->getVictim(),SPELL_NOXIOUSBREATH); //20 seconds until we should cast this agian NoxiousBreath_Timer = 14000 + rand()%6000; } else NoxiousBreath_Timer -= diff; //Tailsweep every 2 seconds if (TailSweep_Timer < diff) { Unit* target = NULL; target = SelectUnit(SELECT_TARGET_RANDOM,0); //Only cast if we are behind if (!m_creature->HasInArc( M_PI, target)) DoCast(target,SPELL_TAILSWEEP); TailSweep_Timer = 2000; }else TailSweep_Timer -= diff; // //MarkOfNature_Timer // if (MarkOfNature_Timer < diff) // { // //Cast // DoCast(m_creature->getVictim(),SPELL_MARKOFNATURE); // // //45 seconds until we should cast this agian // MarkOfNature_Timer = 45000; // }else MarkOfNature_Timer -= diff; //ArcaneBlast_Timer if (ArcaneBlast_Timer < diff) { //Cast DoCast(m_creature->getVictim(),SPELL_ARCANEBLAST); //11 seconds until we should cast this agian ArcaneBlast_Timer = 7000 + rand()%5000; }else ArcaneBlast_Timer -= diff; //BellowingRoar_Timer if (BellowingRoar_Timer < diff) { //Cast DoCast(m_creature->getVictim(),SPELL_BELLOWINGROAR); //18 seconds until we should cast this agian BellowingRoar_Timer = 30000; } else BellowingRoar_Timer -= diff; //Summon 3 Shades if ( !Shades && (int) (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() +0.5) == 75) { if (Summon1_Timer < diff) { //Inturrupt any spell casting m_creature->InterruptSpell(CURRENT_GENERIC_SPELL); m_creature->setFaction(35); m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); //m_creature->m_canMove = false; //Cast Unit* target = NULL; target = SelectUnit(SELECT_TARGET_RANDOM,0); SummonShades(target); SummonShades(target); SummonShades(target); Summon1_Timer = 120000; } else Summon1_Timer -= diff; } //Summon 3 Shades if ( !Shades && (int) (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() +0.5) == 50) { if (Summon2_Timer < diff) { //Inturrupt any spell casting m_creature->InterruptSpell(CURRENT_GENERIC_SPELL); m_creature->setFaction(35); m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); //m_creature->m_canMove = false; //Cast Unit* target = NULL; target = SelectUnit(SELECT_TARGET_RANDOM,0); SummonShades(target); SummonShades(target); SummonShades(target); Summon2_Timer = 120000; } else Summon2_Timer -= diff; } //Summon 3 Shades if ( !Shades && (int) (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() +0.5) == 25) { if (Summon3_Timer < diff) { //Inturrupt any spell casting m_creature->InterruptSpell(CURRENT_GENERIC_SPELL); m_creature->setFaction(35); m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); //m_creature->m_canMove = false; //Cast Unit* target = NULL; target = SelectUnit(SELECT_TARGET_RANDOM,0); SummonShades(target); SummonShades(target); SummonShades(target); Summon3_Timer = 120000; } else Summon3_Timer -= diff; } DoMeleeAttackIfReady(); } }; // Shades of Taerar Script struct MANGOS_DLL_DECL boss_shadeoftaerarAI : public ScriptedAI { boss_shadeoftaerarAI(Creature *c) : ScriptedAI(c) {EnterEvadeMode();} uint32 PoisonCloud_Timer; uint32 PosionBreath_Timer; bool InCombat; void EnterEvadeMode() { PoisonCloud_Timer = 8000; PosionBreath_Timer = 12000; InCombat = false; m_creature->RemoveAllAuras(); m_creature->DeleteThreatList(); m_creature->CombatStop(); DoGoHome(); } void AttackStart(Unit *who) { if (!who) return; if (who->isTargetableForAttack() && who!= m_creature) { //Begin melee attack if we are within range DoStartMeleeAttack(who); InCombat = true; } } void MoveInLineOfSight(Unit *who) { if (!who || m_creature->getVictim()) return; if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who)) { float attackRadius = m_creature->GetAttackDistance(who); if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who)) { if(who->HasStealthAura()) who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); DoStartMeleeAttack(who); InCombat = true; } } } void UpdateAI(const uint32 diff) { //Return since we have no target if (!m_creature->SelectHostilTarget() || !m_creature->getVictim()) return; //PoisonCloud_Timer if (PoisonCloud_Timer < diff) { //Cast DoCast(m_creature->getVictim(),SPELL_POSIONCLOUD); //30 seconds PoisonCloud_Timer = 30000; }else PoisonCloud_Timer -= diff; //PosionBreath_Timer if (PosionBreath_Timer < diff) { //Cast DoCast(m_creature->getVictim(),SPELL_POSIONBREATH); //12 seconds until we should cast this agian PosionBreath_Timer = 12000; }else PosionBreath_Timer -= diff; DoMeleeAttackIfReady(); } }; CreatureAI* GetAI_boss_taerar(Creature *_Creature) { return new boss_taerarAI (_Creature); } CreatureAI* GetAI_boss_shadeoftaerar(Creature *_Creature) { return new boss_shadeoftaerarAI (_Creature); } void AddSC_boss_taerar() { Script *newscript; newscript = new Script; newscript->Name="boss_taerar"; newscript->GetAI = GetAI_boss_taerar; m_scripts[nrscripts++] = newscript; newscript = new Script; newscript->Name="boss_shade_of_taerar"; newscript->GetAI = GetAI_boss_shadeoftaerar; m_scripts[nrscripts++] = newscript; }