/* Copyright (C) 2006,2007 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../sc_defines.h" // **** This script is for use within every single guard to save coding time **** #define GENERIC_CREATURE_COOLDOWN 5000 struct MANGOS_DLL_DECL guardAI : public ScriptedAI { guardAI(Creature *c) : ScriptedAI(c) {EnterEvadeMode(); ZoneAttackMsgTimer = 0;} uint32 GlobalCooldown; //This variable acts like the global cooldown that players have (1.5 seconds) uint32 BuffTimer; //This variable keeps track of buffs uint32 ZoneAttackMsgTimer; bool InCombat; void EnterEvadeMode(); void AttackStart(Unit *who); void MoveInLineOfSight(Unit *who); void UpdateAI(const uint32 diff); };