/* Copyright (C) 2006,2007 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../sc_defines.h" #include "../../../../game/Player.h" bool ItemUse_item_test(Player *player, Item* _Item, SpellCastTargets const& targets) { int32 basePoints0 = 50000; //i.DurationIndex = 20; If this required then must be used spellmod player->CastCustomSpell(player,32739,&basePoints0, NULL, NULL, true); //player->GetSession()->SendShowBank( player->GetGUID() ); return true; } void AddSC_item_test() { Script *newscript; newscript = new Script; newscript->Name="item_test"; newscript->pItemUse = ItemUse_item_test; m_scripts[nrscripts++] = newscript; }