/*
* Copyright (C) 2005,2006,2007 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_NGRID_H
#define MANGOS_NGRID_H
/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
*/
#include "GameSystem/Grid.h"
typedef enum
{
GRID_STATE_INVALID = 0,
GRID_STATE_ACTIVE = 1,
GRID_STATE_IDLE = 2,
GRID_STATE_REMOVAL= 3,
MAX_GRID_STATE = 4
} grid_state_t;
template
<
unsigned int N,
class ACTIVE_OBJECT,
class WORLD_OBJECT_TYPES,
class GRID_OBJECT_TYPES,
class ThreadModel = MaNGOS::SingleThreaded
>
class MANGOS_DLL_DECL NGrid
{
public:
typedef Grid GridType;
NGrid(uint32 id) : i_gridId(id), i_cellstate(GRID_STATE_INVALID) {}
const GridType& operator()(unsigned short x, unsigned short y) const { return i_cells[x][y]; }
GridType& operator()(unsigned short x, unsigned short y) { return i_cells[x][y]; }
inline const uint32& GetGridId(void) const { return i_gridId; }
inline void SetGridId(const uint32 id) const { i_gridId = id; }
inline grid_state_t GetGridState(void) const { return i_cellstate; }
inline void SetGridState(grid_state_t s) { i_cellstate = s; }
template void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
i_cells[x][y].AddWorldObject(obj, hdl);
}
template void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
i_cells[x][y].RemoveWorldObject(obj, hdl);
}
template void Visit(TypeContainerVisitor > &visitor)
{
for(unsigned int x=0; x < N; ++x)
for(unsigned int y=0; y < N; ++y)
i_cells[x][y].Visit(visitor);
}
template void Visit(const uint32 &x, const uint32 &y, TypeContainerVisitor > &visitor)
{
i_cells[x][y].Visit(visitor);
}
unsigned int ActiveObjectsInGrid(void) const
{
unsigned int count=0;
for(unsigned int x=0; x < N; ++x)
for(unsigned int y=0; y < N; ++y)
count += i_cells[x][y].ActiveObjectsInGrid();
return count;
}
template const SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl) const
{
return i_cells[x][y].template GetGridObject(hdl);
}
template SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl)
{
return i_cells[x][y].template GetGridObject(hdl);
}
template bool AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
return i_cells[x][y].AddGridObject(hdl, obj);
}
template bool RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
return i_cells[x][y].RemoveGridObject(obj, hdl);
}
private:
uint32 i_gridId;
grid_state_t i_cellstate;
GridType i_cells[N][N];
};
#endif