/** \file ISocketHandler.h ** \date 2004-02-13 ** \author grymse@alhem.net **/ /* Copyright (C) 2004-2007 Anders Hedstrom This library is made available under the terms of the GNU GPL. If you would like to use this library in a closed-source application, a separate license agreement is available. For information about the closed-source license agreement for the C++ sockets library, please visit http://www.alhem.net/Sockets/license.html and/or email license@alhem.net. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _SOCKETS_ISocketHandler_H #define _SOCKETS_ISocketHandler_H #include "sockets-config.h" #include #include #include "socket_include.h" #include "StdLog.h" #include "Mutex.h" #include "Socket.h" #ifdef SOCKETS_NAMESPACE namespace SOCKETS_NAMESPACE { #endif typedef enum { LIST_CALLONCONNECT = 0, #ifdef ENABLE_DETACH LIST_DETACH, #endif LIST_CONNECTING, LIST_RETRY, LIST_CLOSE } list_t; class SocketAddress; /** Socket container class, event generator. \ingroup basic */ class ISocketHandler { friend class Socket; public: /** Connection pool class for internal use by the ISocketHandler. \ingroup internal */ #ifdef ENABLE_POOL class PoolSocket : public Socket { public: PoolSocket(ISocketHandler& h,Socket *src) : Socket(h) { CopyConnection( src ); SetIsClient(); } void OnRead() { Handler().LogError(this, "OnRead", 0, "data on hibernating socket", LOG_LEVEL_FATAL); SetCloseAndDelete(); } void OnOptions(int,int,int,SOCKET) {} }; #endif public: /** ISocketHandler constructor. \param log Optional log class pointer */ ISocketHandler(StdLog *log); /** ISocketHandler threadsafe constructor. \param mutex Externally declared mutex variable \param log Optional log class pointer */ ISocketHandler(Mutex& mutex,StdLog *log); virtual ~ISocketHandler(); /** Get mutex reference for threadsafe operations. */ Mutex& GetMutex() const; #ifdef ENABLE_DETACH /** Indicates that the handler runs under SocketThread. */ void SetSlave(bool x = true); /** Indicates that the handler runs under SocketThread. */ bool IsSlave(); #endif /** Register StdLog object for error callback. \param log Pointer to log class */ void RegStdLog(StdLog *log); /** Log error to log class for print out / storage. */ void LogError(Socket *p,const std::string& user_text,int err,const std::string& sys_err,loglevel_t t = LOG_LEVEL_WARNING); // ------------------------------------------------------------------------- // Socket stuff // ------------------------------------------------------------------------- /** Add socket instance to socket map. Removal is always automatic. */ virtual void Add(Socket *) = 0; private: /** Remove socket from socket map, used by Socket class. */ virtual void Remove(Socket *) = 0; public: /** Get status of read/write/exception file descriptor set for a socket. */ virtual void Get(SOCKET s,bool& r,bool& w,bool& e) = 0; /** Set read/write/exception file descriptor sets (fd_set). */ virtual void Set(SOCKET s,bool bRead,bool bWrite,bool bException = true) = 0; /** Wait for events, generate callbacks. */ virtual int Select(long sec,long usec) = 0; /** This method will not return until an event has been detected. */ virtual int Select() = 0; /** Wait for events, generate callbacks. */ virtual int Select(struct timeval *tsel) = 0; /** Check that a socket really is handled by this socket handler. */ virtual bool Valid(Socket *) = 0; /** Return number of sockets handled by this handler. */ virtual size_t GetCount() = 0; /** Override and return false to deny all incoming connections. \param p ListenSocket class pointer (use GetPort to identify which one) */ virtual bool OkToAccept(Socket *p) = 0; /** Called by Socket when a socket changes state. */ virtual void AddList(SOCKET s,list_t which_one,bool add) = 0; // ------------------------------------------------------------------------- // Connection pool // ------------------------------------------------------------------------- #ifdef ENABLE_POOL /** Find available open connection (used by connection pool). */ virtual ISocketHandler::PoolSocket *FindConnection(int /*type*/,const std::string& /*protocol*/,SocketAddress&) { return NULL; } /** Enable connection pool (by default disabled). */ virtual void EnablePool(bool = true) {} /** Check pool status. \return true if connection pool is enabled */ virtual bool PoolEnabled() { return false; } #endif // ENABLE_POOL // ------------------------------------------------------------------------- // Socks4 // ------------------------------------------------------------------------- #ifdef ENABLE_SOCKS4 /** Set socks4 server ip that all new tcp sockets should use. */ virtual void SetSocks4Host(ipaddr_t) {} /** Set socks4 server hostname that all new tcp sockets should use. */ virtual void SetSocks4Host(const std::string& ) {} /** Set socks4 server port number that all new tcp sockets should use. */ virtual void SetSocks4Port(port_t) {}; /** Set optional socks4 userid. */ virtual void SetSocks4Userid(const std::string& ) {} /** If connection to socks4 server fails, immediately try direct connection to final host. */ virtual void SetSocks4TryDirect(bool = true) {} /** Get socks4 server ip. \return socks4 server ip */ virtual ipaddr_t GetSocks4Host() { return (ipaddr_t)0; } /** Get socks4 port number. \return socks4 port number */ virtual port_t GetSocks4Port() { return 0; } /** Get socks4 userid (optional). \return socks4 userid */ virtual const std::string& GetSocks4Userid() = 0; /** Check status of socks4 try direct flag. \return true if direct connection should be tried if connection to socks4 server fails */ virtual bool Socks4TryDirect() { return false; } #endif // ENABLE_SOCKS4 // ------------------------------------------------------------------------- // DNS resolve server // ------------------------------------------------------------------------- #ifdef ENABLE_RESOLVER /** Enable asynchronous DNS. \param port Listen port of asynchronous dns server */ virtual void EnableResolver(port_t = 16667) {} /** Check resolver status. \return true if resolver is enabled */ virtual bool ResolverEnabled() { return false; } /** Queue a dns request. \param host Hostname to be resolved \param port Port number will be echoed in Socket::OnResolved callback */ virtual int Resolve(Socket *,const std::string& /*host*/,port_t /*port*/) { return -1; } #ifdef ENABLE_IPV6 virtual int Resolve6(Socket *,const std::string& host,port_t port) { return -1; } #endif /** Do a reverse dns lookup. */ virtual int Resolve(Socket *,ipaddr_t) { return -1; } #ifdef ENABLE_IPV6 virtual int Resolve(Socket *,in6_addr& a) { return -1; } #endif /** Get listen port of asynchronous dns server. */ virtual port_t GetResolverPort() { return 0; } /** Resolver thread ready for queries. */ virtual bool ResolverReady() { return false; } #endif protected: StdLog *m_stdlog; ///< Registered log class, or NULL #ifdef ENABLE_DETACH bool m_slave; ///< Indicates that this is a ISocketHandler run in SocketThread #endif Mutex& m_mutex; ///< Thread safety mutex bool m_b_use_mutex; ///< Mutex correctly initialized }; #ifdef SOCKETS_NAMESPACE } #endif #endif // _SOCKETS_ISocketHandler_H