/*
* Copyright (C) 2005,2006,2007 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _UTIL_H
#define _UTIL_H
#include "Common.h"
#include
#include
typedef std::vector Tokens;
Tokens StrSplit(const std::string &src, const std::string &sep);
void stripLineInvisibleChars(std::string &src);
std::string secsToTimeString(uint32 timeInSecs, bool shortText = false, bool hoursOnly = false);
uint32 TimeStringToSecs(std::string timestring);
/* Return a random number in the range min..max; (max-min) must be smaller than 32768.
* Note: Not reentrant - if two threads call this simultaneously, they will likely
* get the same random number. */
extern int32 irand(int32 min, int32 max);
/* Return a random number in the range min..max; (max-min) must be smaller than 32768.
* Note: Not reentrant - if two threads call this simultaneously, they will likely
* get the same random number. */
inline uint32 urand(uint32 min, uint32 max)
{
return irand(int32(min), int32(max));
}
/* maximum number that can come out of the rand32 generator */
#define RAND32_MAX 2147483645
/* Return a random number in the range 0 .. RAND32_MAX.
* Note: Not reentrant - if two threads call this simultaneously, they will likely
* get the same random number. */
extern int32 rand32(void);
/* Return a random double from 0.0 to 1.0 (exclusive). Floats support only 7 valid decimal digits.
* A double supports up to 15 valid decimal digits and is used internaly (RAND32_MAX has 10 digits).
* With an FPU, there is usually no difference in performance between float and double. */
inline double rand_norm(void)
{
return double(rand32()) / double(RAND32_MAX+1);
}
/* Return a random number in the range min..max (inclusive). For reliable results, the difference
* between max and min should be less than RAND32_MAX. */
inline uint32 rand32(uint32 min, uint32 max)
{
return uint32(rand_norm() * (max-min+1)) + min;
}
/* Return a random double from 0.0 to 99.9999999999999. Floats support only 7 valid decimal digits.
* A double supports up to 15 valid decimal digits and is used internaly (RAND32_MAX has 10 digits).
* With an FPU, there is usually no difference in performance between float and double. */
inline double rand_chance(void)
{
return double(rand32()) / (double(RAND32_MAX+1) / 100.0);
}
/* Return true if a random roll fits in the specified chance (range 0-100). */
inline bool roll_chance_f(float chance)
{
return chance > rand_chance();
}
/* Return true if a random roll fits in the specified chance (range 0-100). */
inline bool roll_chance_i(int chance)
{
return chance > irand(0, 99);
}
inline void ApplyModUInt32Var(uint32& var, int32 val, bool apply)
{
int32 cur = var;
cur += (apply ? val : -val);
if(cur < 0)
cur = 0;
var = cur;
}
inline void ApplyModFloatVar(float& var, float val, bool apply)
{
var += (apply ? val : -val);
if(var < 0)
var = 0;
}
inline void ApplyPercentModFloatVar(float& var, float val, bool apply)
{
if (!apply && val == -100.0f)
val = -99.99f;
var *= (apply?(100.0f+val)/100.0f : 100.0f / (100.0f+val));
}
inline void normalizePlayerName(std::string& name)
{
assert(!name.empty());
name[0] = toupper(name[0]);
for(size_t i = 1; i < name.size(); ++i)
name[i] = tolower(name[i]);
}
bool IsIPAddress(char const* ipaddress);
#endif