#ifndef CLASS_MINI_TILE #define CLASS_MINI_TILE #include "Object.h" /// A tile of isometric minimap class MiniTile: public Object { private: /// pointer to the Image stored into the vector of tiles of the map graphic::Image * _img; public: /// constructor, just load the image and set default values MiniTile(graphic::Image * img) { _img = img; }; /// destroyer ~MiniTile() { }; /// get image pointer of the tile graphic::Image * GetImage() { return _img; }; /// set image pointer of the tile void SetImage(graphic::Image * img) { _img = img; }; }; #endif