#ifndef CLASS_SCENE_ELEMENT #define CLASS_SCENE_ELEMENT #include "Element.h" /// A scene element (like a rock or a ruin) class SceneElement : public Element { public: /// Constructor SceneElement(int r, int c, std::vector < graphic::Image * > views, std::vector components); /// Destroyer ~SceneElement() { }; /// set the image that should be blitted void SetDirection(int direction); }; #endif