#ifndef CLASS_UNIT #define CLASS_UNIT #include "Exception.h" #include "FactionElement.h" #include "MovableElement.h" /// an unit (like a mech or a tank) class Unit : public FactionElement, public MovableElement { private: public: /// Constructor Unit(int r, int c, std::vector < graphic::Image * > images, std::vector components) : Element(r, c, images, components), FactionElement(r, c, images) { _type = "unit"; } /// Destroyer ~Unit() { }; }; #endif