/*
Memonix ver 1.6
Copyright (c) 2003-2006 Michael Kurinnoy, Viewizard Games
All Rights Reserved.
Memonix game source codes available under "dual licensing" model.
The licensing options available are:
* Commercial Licensing. This is the appropriate option if you are creating proprietary
applications and you are not prepared to distribute and share the source code of your application.
Contact us for pricing at viewizard@viewizard.com
* Open Source Licensing. This is the appropriate option if you want to share the source code of
your application with everyone you distribute it to, and you also want to give them the right to share who uses it.
You should have received a copy of the GNU General Public License version 3 with this source codes. If not, see .
*/
#include "memonix_var.h"
//------------------------------------------------------------------------------------
// переменные... локальные
//------------------------------------------------------------------------------------
// временные переменные, для проверки были ли изменения и нужна ли перегрузка рендерера
bool nFullscrSw;
int nWindowsBPP;
int nDifficult;
bool nMusicSw;
bool nMusicSw_Game;
bool nSoundSw;
// переменные для кнопок
RECT MDetect;
RECT DrawON;
RECT DrawOFF;
//защелки...для авто + или - Countdown
bool plus1 = false;
bool minus1 = false;
// мерцания
int CountFlash = 0;
bool CountFlashW = true;
// topscores
int TopScoresCurrent = 0;
//------------------------------------------------------------------------------------
// инициализация нужного подменю
//------------------------------------------------------------------------------------
void SetMenu(int GameMenuStatus)
{
switch(GameMenuStatus)
{
case REGISTRATION:
GameStatus = REGISTRATION;
break;
case MAIN_MENU:
GameStatus = MAIN_MENU;
break;
case CREDITS:
GameStatus = CREDITS;
break;
case TOP_SCORES:
GameStatus = TOP_SCORES;
break;
case SETUP:
nFullscrSw = Setup.FullscrSw;
nWindowsBPP = Setup.WindowsBPP;
nMusicSw = Setup.MusicSw;
nMusicSw_Game = Setup.MusicSw_Game;
nSoundSw = Setup.SoundSw;
GameStatus = SETUP;
break;
case OPTIONS:
SeekAddons();
GameStatus = OPTIONS;
break;
}
}
//------------------------------------------------------------------------------------
// прорисовка текста
//------------------------------------------------------------------------------------
void DrawManualText(int X , int Y, const char * Text, int W, int Limit)
{
// W - какую ширину хотим...
RECT DstRest, SrcRest;
int Xpos = 0;
float Xposf = 0;
int XsmDop = 0;
int XsmDopCount = 1;
unsigned int i;
if (W !=0)
{
XsmDopCount = 0;
for (i=0; i= Xpos)
vw_Draw(DstRest.left,DstRest.top,&SrcRest, vw_FindTextureByName("DATA\\FONT\\text.tga"), true);
}
else
vw_Draw(DstRest.left,DstRest.top,&SrcRest, vw_FindTextureByName("DATA\\FONT\\text.tga"), true);
Xposf+=SrcRest.right - SrcRest.left - 4;
}
}
//------------------------------------------------------------------------------------
// MainMenu
//------------------------------------------------------------------------------------
void MainMenu()
{
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// прорисовка подложки главного меню
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
vw_DrawRect(0,0,0,0,800,600,"DATA\\mainmenu.jpg");
#ifdef WIN32
if (!ProtectEnvelopeCheck2())
{
vw_ReleaseTexture(vw_FindTextureByName("DATA\\mainmenu.jpg"));
}
#endif // WIN32
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// прорисовка превью для каждой игры...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
vw_DrawRect(56,255,0,0,128,128,"DATA\\pr_m.bmp");
vw_DrawRect(176,66,0,0,128,128,"DATA\\pr_b.bmp");
vw_DrawRect(496,66,0,0,128,128,"DATA\\pr_p.bmp");
vw_DrawRect(616,255,0,0,128,128,"DATA\\pr_j.bmp");
bool StartNewGame = false;
// mosaic
SetRect(&MDetect, 56, 255, 56+128, 255+128);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 0, 0, 140, 140);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(56-6, 255-6, &MDetect, &DrawON, &DrawOFF, "DATA\\main_game.bmp", true, true))
{
if (Setup.SoundSw) Audio_PlaySound(1);
Setup.Type = 0;
StartNewGame = true;
}
// builder
SetRect(&MDetect, 176, 66, 176+128, 66+128);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 0, 0, 140, 140);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(176-6, 66-6, &MDetect, &DrawON, &DrawOFF, "DATA\\main_game.bmp", true, true))
{
if (Setup.SoundSw) Audio_PlaySound(1);
Setup.Type = 1;
StartNewGame = true;
}
// pair
SetRect(&MDetect, 496, 66, 496+128, 66+128);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 0, 0, 140, 140);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(496-6, 66-6, &MDetect, &DrawON, &DrawOFF, "DATA\\main_game.bmp", true, true))
{
if (Setup.SoundSw) Audio_PlaySound(1);
Setup.Type = 2;
StartNewGame = true;
}
// jigsaw
SetRect(&MDetect, 616, 255, 616+128, 255+128);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 0, 0, 140, 140);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(616-6, 255-6, &MDetect, &DrawON, &DrawOFF, "DATA\\main_game.bmp", true, true))
{
if (Setup.SoundSw) Audio_PlaySound(1);
Setup.Type = 3;
StartNewGame = true;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// новая игра
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (StartNewGame)
{
ComBuffer = GAME_START;
}
#ifdef WIN32
if (!ProtectEnvelopeCheck3())
{
vw_ReleaseAllTextures();
}
#endif // WIN32
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// кнопка SETUP...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SetRect(&MDetect, 10, 474, 208, 515);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 1, 603, 197, 641);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(11,476, &MDetect, &DrawON, &DrawOFF, "DATA\\mainmenu.jpg"))
{
if (Setup.SoundSw) Audio_PlaySound(1);
ComBuffer = SETUP;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// кнопка TOP_SCORES...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SetRect(&MDetect, 591, 474, 789, 515);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 200, 602, 396, 641);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(592, 475, &MDetect, &DrawON, &DrawOFF, "DATA\\mainmenu.jpg"))
{
if (Setup.SoundSw) Audio_PlaySound(1);
ComBuffer = TOP_SCORES;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// кнопка CREDITS...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SetRect(&MDetect, 10, 524, 208, 565);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 1, 644, 197, 683);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(11,525, &MDetect, &DrawON, &DrawOFF, "DATA\\mainmenu.jpg"))
{
if (Setup.SoundSw) Audio_PlaySound(1);
ComBuffer = CREDITS;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// кнопка quit...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SetRect(&MDetect, 591, 524, 789, 565);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 200, 644, 396, 683);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(592, 525, &MDetect, &DrawON, &DrawOFF, "DATA\\mainmenu.jpg"))
{
if (Setup.SoundSw) Audio_PlaySound(1);
SetCurrentDialogBox(1);
}
}
//------------------------------------------------------------------------------------
// Credits
//------------------------------------------------------------------------------------
void Credits()
{
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// прорисовка подложки главного меню...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
vw_DrawRect(0,0,0,0,800,600,"DATA\\credits.jpg");
// кнопку DONATE показываем только для линукса, гда игра freeware
#ifdef __unix
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// кнопка DONATE
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SetRect(&MDetect, 313, 524, 489, 565);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 83, 602, 257, 641);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(314, 525, &MDetect, &DrawON, &DrawOFF, "DATA\\credits.jpg"))
{
if (Setup.SoundSw) Audio_PlaySound(1);
// нужно свернуть игру, запустить броузер и выйти в основное меню
SDL_WM_IconifyWindow();
vw_OpenBrouser("https://www.plimus.com/jsp/buynow.jsp?contractId=1659221");
}
#endif // unix
#ifdef WIN32
vw_DrawRect(311,522,437,601,619,649,"DATA\\credits.jpg");
#endif // WIN32
#ifdef WIN32
USER_POLYBUFFER
#endif // WIN32
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// кнопка viewizard.com
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SetRect(&MDetect, 508, 524, 684, 565);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 260, 602, 434, 641);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(509, 525, &MDetect, &DrawON, &DrawOFF, "DATA\\credits.jpg"))
{
if (Setup.SoundSw) Audio_PlaySound(1);
SDL_WM_IconifyWindow();
vw_OpenBrouser("http://www.viewizard.com/");
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// кнопка back...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SetRect(&MDetect, 703, 524, 784, 565);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 1, 602, 80, 641);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(704, 525, &MDetect, &DrawON, &DrawOFF, "DATA\\credits.jpg"))
{
if (Setup.SoundSw) Audio_PlaySound(1);
ComBuffer = MAIN_MENU;
}
}
//------------------------------------------------------------------------------------
// TopScores
//------------------------------------------------------------------------------------
void TopScores()
{
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// прорисовка подложки главного меню...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
vw_DrawRect(0,0,0,0,800,600,"DATA\\topscores.jpg");
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// кнопка best...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (TopScoresCurrent != 0)
{
SetRect(&MDetect, 277, 524, 358, 565);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 165-82, 644, 234-82, 683);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(278, 525, &MDetect, &DrawON, &DrawOFF, "DATA\\topscores.jpg"))
{
if (Setup.SoundSw) Audio_PlaySound(1);
TopScoresCurrent = 0;
}
}
else
vw_DrawRect(278,525,165-82,602,234-82,641,"DATA\\topscores.jpg");
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// кнопка 2x2...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (TopScoresCurrent != 2)
{
SetRect(&MDetect, 367, 524, 438, 565);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 165, 644, 234, 683);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(368, 525, &MDetect, &DrawON, &DrawOFF, "DATA\\topscores.jpg"))
{
if (Setup.SoundSw) Audio_PlaySound(1);
TopScoresCurrent = 2;
}
}
else
vw_DrawRect(368,525,165,602,234,641,"DATA\\topscores.jpg");
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// кнопка 4x4...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (TopScoresCurrent != 4)
{
SetRect(&MDetect, 449, 524, 520, 565);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 165+72, 644, 234+72, 683);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(450, 525, &MDetect, &DrawON, &DrawOFF, "DATA\\topscores.jpg"))
{
if (Setup.SoundSw) Audio_PlaySound(1);
TopScoresCurrent = 4;
}
}
else
vw_DrawRect(450,525,165+72,602,234+72,641,"DATA\\topscores.jpg");
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// кнопка 6x6...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (TopScoresCurrent != 6)
{
SetRect(&MDetect, 531, 524, 602, 565);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 165+72*2, 644, 234+72*2, 683);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(532, 525, &MDetect, &DrawON, &DrawOFF, "DATA\\topscores.jpg"))
{
if (Setup.SoundSw) Audio_PlaySound(1);
TopScoresCurrent = 6;
}
}
else
vw_DrawRect(532,525,165+72*2,602,234+72*2,641,"DATA\\topscores.jpg");
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// кнопка 8x8...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (TopScoresCurrent != 8)
{
SetRect(&MDetect, 613, 524, 684, 565);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 165+72*3, 644, 234+72*3, 683);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(614, 525, &MDetect, &DrawON, &DrawOFF, "DATA\\topscores.jpg"))
{
if (Setup.SoundSw) Audio_PlaySound(1);
TopScoresCurrent = 8;
}
}
else
vw_DrawRect(614,525,165+72*3,602,234+72*3,641,"DATA\\topscores.jpg");
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// вывод данных
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
int TopScor[16];
switch(TopScoresCurrent)
{
case 0: memcpy(TopScor, Setup.Time, sizeof(TopScor)); break;
case 2: memcpy(TopScor, Setup.Time2x2, sizeof(TopScor)); break;
case 4: memcpy(TopScor, Setup.Time4x4, sizeof(TopScor)); break;
case 6: memcpy(TopScor, Setup.Time6x6, sizeof(TopScor)); break;
case 8: memcpy(TopScor, Setup.Time8x8, sizeof(TopScor)); break;
}
int k=94;
int i;
char buffer[20];
char buffer2[20];
for (i=0; i<5; i++)
{
itoa10(TopScor[i], buffer);
if (strlen(buffer)<5)
{
if (strlen(buffer)==1) strcpy(buffer2, "0000");
if (strlen(buffer)==2) strcpy(buffer2, "000");
if (strlen(buffer)==3) strcpy(buffer2, "00");
if (strlen(buffer)==4) strcpy(buffer2, "0");
strcat(buffer2, buffer);
DrawManualText(308+k*i, 110, buffer2, 0, 0);
}
else
DrawManualText(308+k*i, 110, buffer, 0, 0);
}
for (i=5; i<10; i++)
{
itoa10(TopScor[i], buffer);
if (strlen(buffer)<5)
{
if (strlen(buffer)==1) strcpy(buffer2, "0000");
if (strlen(buffer)==2) strcpy(buffer2, "000");
if (strlen(buffer)==3) strcpy(buffer2, "00");
if (strlen(buffer)==4) strcpy(buffer2, "0");
strcat(buffer2, buffer);
DrawManualText(308+k*(i-5), 110+120, buffer2,0, 0);
}
else
DrawManualText(308+k*(i-5), 110+120, buffer,0, 0);
}
for (i=10; i<13; i++)
{
itoa10(TopScor[i], buffer);
if (strlen(buffer)<5)
{
if (strlen(buffer)==1) strcpy(buffer2, "0000");
if (strlen(buffer)==2) strcpy(buffer2, "000");
if (strlen(buffer)==3) strcpy(buffer2, "00");
if (strlen(buffer)==4) strcpy(buffer2, "0");
strcat(buffer2, buffer);
DrawManualText(308+k*(1+i-10), 110+240, buffer2,0, 0);
}
else
DrawManualText(308+k*(1+i-10), 110+240, buffer,0, 0);
}
for (i=13; i<16; i++)
{
itoa10(TopScor[i], buffer);
if (strlen(buffer)<5)
{
if (strlen(buffer)==1) strcpy(buffer2, "0000");
if (strlen(buffer)==2) strcpy(buffer2, "000");
if (strlen(buffer)==3) strcpy(buffer2, "00");
if (strlen(buffer)==4) strcpy(buffer2, "0");
strcat(buffer2, buffer);
DrawManualText(308+k*(1+i-13), 110+360, buffer2,0, 0);
}
else
DrawManualText(308+k*(1+i-13), 110+360, buffer,0, 0);
}
#ifdef WIN32
USER_POLYBUFFER
#endif // WIN32
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// кнопка back...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SetRect(&MDetect, 703, 524, 784, 565);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 1, 602, 80, 641);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(704, 525, &MDetect, &DrawON, &DrawOFF, "DATA\\topscores.jpg"))
{
if (Setup.SoundSw) Audio_PlaySound(1);
ComBuffer = MAIN_MENU;
}
}
//------------------------------------------------------------------------------------
// Setup
//------------------------------------------------------------------------------------
void SetupProc()
{
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// прорисовка подложки меню...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
vw_DrawRect(0,0,0,0,800,600,"DATA\\setup.jpg");
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// кнопка back...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SetRect(&MDetect, 703, 524, 784, 565);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 1, 602, 80, 641);
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(704, 525, &MDetect, &DrawON, &DrawOFF, "DATA\\setup.jpg"))
{
if (Setup.SoundSw) Audio_PlaySound(1);
ComBuffer = MAIN_MENU;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// кнопка Apply...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SetRect(&MDetect, 603, 524, 684, 565);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
SetRect(&DrawOFF, 0, 0, 0, 0);
SetRect(&DrawON, 83, 602, 162, 641);
if ((nFullscrSw != Setup.FullscrSw) ||
(nWindowsBPP != Setup.WindowsBPP)||
(nMusicSw != Setup.MusicSw)||
(nMusicSw_Game != Setup.MusicSw_Game)||
(nSoundSw != Setup.SoundSw))
{
if (vw_OnRect(&MDetect)) GameCursor.Current=1;
if (vw_Button2D(604, 525, &MDetect, &DrawON, &DrawOFF, "DATA\\setup.jpg"))
{
ComBuffer = MAIN_MENU;
// if (Setup.SoundSw) Audio_PlaySound(1);
Setup.SoundSw = nSoundSw;
Setup.MusicSw = nMusicSw;
Setup.MusicSw_Game = nMusicSw_Game;
if ((nFullscrSw != Setup.FullscrSw) ||
(nWindowsBPP != Setup.WindowsBPP))
{
Setup.FullscrSw = nFullscrSw;
Setup.WindowsBPP = nWindowsBPP;
NeedReCreate = true;
ComBuffer = 912;
}
}
}
else
vw_DrawRect(604, 525, 165,602,244,641,"DATA\\setup.jpg");
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// опция music....
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (Setup.Music_check)
{
SetRect(&MDetect, 608,61, 608+70, 61+30);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
if (vw_OnRect(&MDetect))
{
GameCursor.Current=1;
if (vw_GetWindowLBMouse(true))
{
if (Setup.SoundSw) Audio_PlaySound(1);
nMusicSw = true;
}
vw_DrawRect(614,60,0,0,57,31,"DATA\\setup2.bmp");
}
SetRect(&MDetect, 693,61, 693+70, 61+30);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
if (vw_OnRect(&MDetect))
{
GameCursor.Current=1;
if (vw_GetWindowLBMouse(true))
{
if (Setup.SoundSw) Audio_PlaySound(1);
nMusicSw = false;
}
vw_DrawRect(689,60,59,0,131,31,"DATA\\setup2.bmp");
}
}
else
vw_DrawRect(608+7,61+2,0,0,56,25,"DATA\\setup_off.bmp", true);
if (nMusicSw)
vw_DrawRect(614,60,0,0,57,31,"DATA\\setup2.bmp");
else
vw_DrawRect(689,60,59,0,131,31,"DATA\\setup2.bmp");
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// опция music_Game....
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (Setup.Music_check)
{
SetRect(&MDetect, 608,61+80, 608+70, 61+80+30);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
if (vw_OnRect(&MDetect))
{
GameCursor.Current=1;
if (vw_GetWindowLBMouse(true))
{
if (Setup.SoundSw) Audio_PlaySound(1);
nMusicSw_Game = true;
}
vw_DrawRect(614,140,0,32,57,63,"DATA\\setup2.bmp");
}
SetRect(&MDetect, 693,61+80, 693+70, 61+80+30);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
if (vw_OnRect(&MDetect))
{
GameCursor.Current=1;
if (vw_GetWindowLBMouse(true))
{
if (Setup.SoundSw) Audio_PlaySound(1);
nMusicSw_Game = false;
}
vw_DrawRect(689,140,59,32,131,63,"DATA\\setup2.bmp");
}
}
else
vw_DrawRect(608+7,61+2+80,0,0,56,25,"DATA\\setup_off.bmp", true);
if (nMusicSw_Game)
vw_DrawRect(614,140,0,32,57,63,"DATA\\setup2.bmp");
else
vw_DrawRect(689,140,59,32,131,63,"DATA\\setup2.bmp");
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// опция sound...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (Setup.Sound_check)
{
SetRect(&MDetect, 608,61+160, 608+70, 61+160+30);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
if (vw_OnRect(&MDetect))
{
GameCursor.Current=1;
if (vw_GetWindowLBMouse(true))
{
if (Setup.SoundSw) Audio_PlaySound(1);
nSoundSw = true;
}
vw_DrawRect(614,220,0,64,57,95,"DATA\\setup2.bmp");
}
SetRect(&MDetect, 693,61+160, 693+70, 61+160+30);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
if (vw_OnRect(&MDetect))
{
GameCursor.Current=1;
if (vw_GetWindowLBMouse(true))
{
if (Setup.SoundSw) Audio_PlaySound(1);
nSoundSw = false;
}
vw_DrawRect(689,220,59,64,131,95,"DATA\\setup2.bmp");
}
}
else
vw_DrawRect(608+7,61+2+160,0,0,56,25,"DATA\\setup_off.bmp", true);
if (nSoundSw)
vw_DrawRect(614,220,0,64,57,95,"DATA\\setup2.bmp");
else
vw_DrawRect(689,220,59,64,131,95,"DATA\\setup2.bmp");
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// опция WindowStatus...
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SetRect(&MDetect, 608,61+240, 608+70, 61+240+30);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
if (vw_OnRect(&MDetect))
{
GameCursor.Current=1;
if (vw_GetWindowLBMouse(true))
{
if (Setup.SoundSw) Audio_PlaySound(1);
nFullscrSw = true;
}
vw_DrawRect(614,300,0,96,57,127,"DATA\\setup2.bmp");
}
SetRect(&MDetect, 693,61+240, 693+70, 61+240+30);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
if (vw_OnRect(&MDetect))
{
GameCursor.Current=1;
if (vw_GetWindowLBMouse(true))
{
if (Setup.SoundSw) Audio_PlaySound(1);
nFullscrSw = false;
// возвращаем в текущее состояние глубину
nWindowsBPP = Setup.WindowsBPP;
}
vw_DrawRect(689,300,59,96,131,127,"DATA\\setup2.bmp");
}
if (nFullscrSw)
vw_DrawRect(614,300,0,96,57,127,"DATA\\setup2.bmp");
else
vw_DrawRect(689,300,59,96,131,127,"DATA\\setup2.bmp");
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// опция bpp... работает только в полноэкранном режиме!
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#ifdef WIN32 // для win32 делаем переключения 16-32
if (nFullscrSw)
{
SetRect(&MDetect, 608,61+320, 608+70, 61+320+30);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
if (vw_OnRect(&MDetect))
{
GameCursor.Current=1;
if (vw_GetWindowLBMouse(true))
{
if (Setup.SoundSw) Audio_PlaySound(1);
nWindowsBPP = 16;
}
vw_DrawRect(614,380,0,128,57,159,"DATA\\setup2.bmp");
}
SetRect(&MDetect, 693,61+320, 693+70, 61+320+30);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
if (vw_OnRect(&MDetect))
{
GameCursor.Current=1;
if (vw_GetWindowLBMouse(true))
{
if (Setup.SoundSw) Audio_PlaySound(1);
nWindowsBPP = 32;
}
vw_DrawRect(689,380,59,128,131,159,"DATA\\setup2.bmp");
}
}
if (nWindowsBPP==16)
vw_DrawRect(614,380,0,128,57,159,"DATA\\setup2.bmp");
else
vw_DrawRect(689,380,59,128,131,159,"DATA\\setup2.bmp");
#endif // WIN32
#ifdef __unix
// рисуем 24 по верх 32
vw_DrawRect(689+12,383,59-57,128+34,131-57,159+30,"DATA\\setup2.bmp");
// для линукса делаем переключение 16-24
if (nFullscrSw)
{
SetRect(&MDetect, 608,61+320, 608+70, 61+320+30);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
if (vw_OnRect(&MDetect))
{
GameCursor.Current=1;
if (vw_GetWindowLBMouse(true))
{
if (Setup.SoundSw) Audio_PlaySound(1);
nWindowsBPP = 16;
}
vw_DrawRect(614,380,0,128,57,159,"DATA\\setup2.bmp");
}
SetRect(&MDetect, 693,61+320, 693+70, 61+320+30);
if (isDialogBoxDrawing()) SetRect(&MDetect, 0, 0, 0, 0);
if (vw_OnRect(&MDetect))
{
GameCursor.Current=1;
if (vw_GetWindowLBMouse(true))
{
if (Setup.SoundSw) Audio_PlaySound(1);
nWindowsBPP = 24;
}
vw_DrawRect(689,380,59,128+33,131,159+33,"DATA\\setup2.bmp");
}
}
if (nWindowsBPP==16)
vw_DrawRect(614,380,0,128,57,159,"DATA\\setup2.bmp");
else
vw_DrawRect(689,380,59,128+33,131,159+33,"DATA\\setup2.bmp");
#endif // unix
}