/*********************************************************** * Mirror Magic -- McDuffin's Revenge * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * editor.c * ***********************************************************/ #include #include "libgame/libgame.h" #include "editor.h" #include "screens.h" #include "tools.h" #include "files.h" #include "game.h" /* positions in the level editor */ #define ED_WIN_MB_LEFT_XPOS 7 #define ED_WIN_MB_LEFT_YPOS 154 #define ED_WIN_MB_MIDDLE_XPOS 42 #define ED_WIN_MB_MIDDLE_YPOS ED_WIN_MB_LEFT_YPOS #define ED_WIN_MB_RIGHT_XPOS 77 #define ED_WIN_MB_RIGHT_YPOS ED_WIN_MB_LEFT_YPOS /* other constants for the editor */ #define ED_SCROLL_NO 0 #define ED_SCROLL_LEFT 1 #define ED_SCROLL_RIGHT 2 #define ED_SCROLL_UP 4 #define ED_SCROLL_DOWN 8 /* screens in the level editor */ #define ED_MODE_DRAWING 0 #define ED_MODE_INFO 1 #define ED_MODE_PROPERTIES 2 /* how many steps can be cancelled */ #define NUM_UNDO_STEPS (10 + 1) /* values for elements with score */ #define MIN_SCORE 0 #define MAX_SCORE 255 /* values for the control window */ #define ED_CTRL_BUTTONS_GFX_YPOS 178 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS 118 #define ED_CTRL1_BUTTONS_HORIZ 4 #define ED_CTRL1_BUTTONS_VERT 3 #define ED_CTRL1_BUTTON_XSIZE 22 #define ED_CTRL1_BUTTON_YSIZE 20 #define ED_CTRL1_BUTTONS_XPOS 6 #define ED_CTRL1_BUTTONS_YPOS 0 #define ED_CTRL2_BUTTONS_HORIZ 3 #define ED_CTRL2_BUTTONS_VERT 2 #define ED_CTRL2_BUTTON_XSIZE 30 #define ED_CTRL2_BUTTON_YSIZE 16 #define ED_CTRL2_BUTTONS_XPOS 5 #define ED_CTRL2_BUTTONS_YPOS 65 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT) #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT) #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS) /* values for the element list */ #define ED_ELEMENTLIST_XPOS 5 #define ED_ELEMENTLIST_YPOS 26 #define ED_ELEMENTLIST_XSIZE 20 #define ED_ELEMENTLIST_YSIZE 20 #define ED_ELEMENTLIST_BUTTONS_HORIZ 4 #define ED_ELEMENTLIST_BUTTONS_VERT 6 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \ ED_ELEMENTLIST_BUTTONS_VERT) /* values for the drawing element buttons */ #define ED_DRAWING_ELEMENT_XPOS 5 #define ED_DRAWING_ELEMENT_YPOS 152 #define ED_DRAWING_ELEMENT_XSIZE ED_ELEMENTLIST_XSIZE #define ED_DRAWING_ELEMENT_YSIZE ED_ELEMENTLIST_YSIZE #define ED_DRAWING_ELEMENT_XDISTANCE 35 #define ED_NUM_DRAWING_ELEMENT_BUTTONS 3 /* values for the setting windows */ #define ED_SETTINGS_XPOS (MINI_TILEX + 8) #define ED_SETTINGS2_XPOS MINI_TILEX #define ED_SETTINGS_YPOS MINI_TILEY #define ED_SETTINGS2_YPOS (ED_SETTINGS_YPOS + 12 * TILEY - 2) /* values for counter gadgets */ #define ED_COUNT_ELEM_SCORE_XPOS ED_SETTINGS_XPOS #define ED_COUNT_ELEM_SCORE_YPOS (14 * MINI_TILEY) #define ED_COUNT_ELEM_CONTENT_XPOS ED_SETTINGS_XPOS #define ED_COUNT_ELEM_CONTENT_YPOS (19 * MINI_TILEY) #define ED_COUNTER_YSTART (ED_SETTINGS_YPOS + 2 * TILEY) #define ED_COUNTER_YDISTANCE (3 * MINI_TILEY) #define ED_COUNTER_YPOS(n) (ED_COUNTER_YSTART + \ n * ED_COUNTER_YDISTANCE) #define ED_COUNTER2_YPOS(n) (ED_COUNTER_YSTART + \ n * ED_COUNTER_YDISTANCE - 2) /* standard distances */ #define ED_BORDER_SIZE 3 #define ED_GADGET_DISTANCE 2 /* values for element content drawing areas */ #define ED_AREA_ELEM_CONTENT_XPOS ( 2 * MINI_TILEX) #define ED_AREA_ELEM_CONTENT_YPOS (22 * MINI_TILEY) /* values for random placement background drawing area */ #define ED_AREA_RANDOM_BACKGROUND_XPOS (29 * MINI_TILEX) #define ED_AREA_RANDOM_BACKGROUND_YPOS (31 * MINI_TILEY) /* values for scrolling gadgets for drawing area */ #define ED_SCROLLBUTTON_XPOS 24 #define ED_SCROLLBUTTON_YPOS 0 #define ED_SCROLLBAR_XPOS 24 #define ED_SCROLLBAR_YPOS 64 #define ED_SCROLLBUTTON_XSIZE 16 #define ED_SCROLLBUTTON_YSIZE 16 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE) #define ED_SCROLL_UP_YPOS (0) #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE) #define ED_SCROLL_LEFT_XPOS (0) #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE) #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE) #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + ED_SCROLLBUTTON_XSIZE) #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE) #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + ED_SCROLLBUTTON_YSIZE) #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE) /* values for scrolling gadgets for element list */ #define ED_SCROLLBUTTON2_XPOS 50 #define ED_SCROLLBUTTON2_YPOS 0 #define ED_SCROLLBAR2_XPOS 50 #define ED_SCROLLBAR2_YPOS 20 #define ED_SCROLLBUTTON2_XSIZE 10 #define ED_SCROLLBUTTON2_YSIZE 10 #define ED_SCROLL2_UP_XPOS 85 #define ED_SCROLL2_UP_YPOS 26 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \ ED_ELEMENTLIST_BUTTONS_VERT * \ ED_ELEMENTLIST_YSIZE - \ ED_SCROLLBUTTON2_YSIZE) #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \ ED_SCROLLBUTTON2_YSIZE) #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \ ED_ELEMENTLIST_YSIZE - \ 2 * ED_SCROLLBUTTON2_YSIZE) /* values for checkbutton gadgets */ #define ED_CHECKBUTTON_XSIZE ED_BUTTON_COUNT_XSIZE #define ED_CHECKBUTTON_YSIZE ED_BUTTON_COUNT_YSIZE #define ED_CHECKBUTTON_UNCHECKED_XPOS ED_BUTTON_MINUS_XPOS #define ED_CHECKBUTTON_CHECKED_XPOS ED_BUTTON_PLUS_XPOS #define ED_CHECKBUTTON_YPOS (ED_BUTTON_MINUS_YPOS + 22) #define ED_RADIOBUTTON_YPOS (ED_BUTTON_MINUS_YPOS + 44) #define ED_STICKYBUTTON_YPOS (ED_BUTTON_MINUS_YPOS + 66) /* some positions in the editor control window */ #define ED_BUTTON_ELEM_XPOS 6 #define ED_BUTTON_ELEM_YPOS 30 #define ED_BUTTON_ELEM_XSIZE 22 #define ED_BUTTON_ELEM_YSIZE 22 /* some values for text input and counter gadgets */ #define ED_BUTTON_COUNT_YPOS 60 #define ED_BUTTON_COUNT_XSIZE 20 #define ED_BUTTON_COUNT_YSIZE 20 #define ED_WIN_COUNT_XPOS (2 + ED_BUTTON_COUNT_XSIZE + 2) #define ED_WIN_COUNT_YPOS ED_BUTTON_COUNT_YPOS #define ED_WIN_COUNT_XSIZE 52 #define ED_WIN_COUNT_YSIZE ED_BUTTON_COUNT_YSIZE #define ED_WIN_COUNT2_XPOS 27 #define ED_WIN_COUNT2_YPOS 3 #define ED_WIN_COUNT2_XSIZE 46 #define ED_WIN_COUNT2_YSIZE ED_BUTTON_COUNT_YSIZE #define ED_BUTTON_MINUS_XPOS 2 #define ED_BUTTON_MINUS_YPOS ED_BUTTON_COUNT_YPOS #define ED_BUTTON_MINUS_XSIZE ED_BUTTON_COUNT_XSIZE #define ED_BUTTON_MINUS_YSIZE ED_BUTTON_COUNT_YSIZE #define ED_BUTTON_PLUS_XPOS (ED_WIN_COUNT_XPOS + ED_WIN_COUNT_XSIZE + 2) #define ED_BUTTON_PLUS_YPOS ED_BUTTON_COUNT_YPOS #define ED_BUTTON_PLUS_XSIZE ED_BUTTON_COUNT_XSIZE #define ED_BUTTON_PLUS_YSIZE ED_BUTTON_COUNT_YSIZE /* editor gadget identifiers */ /* drawing toolbox buttons */ #define GADGET_ID_NONE -1 #define GADGET_ID_SINGLE_ITEMS 0 #define GADGET_ID_LINE 1 #define GADGET_ID_WRAP_UP 2 #define GADGET_ID_ARC 3 #define GADGET_ID_FLOOD_FILL 4 #define GADGET_ID_WRAP_LEFT 5 #define GADGET_ID_GRAB_BRUSH 6 #define GADGET_ID_WRAP_RIGHT 7 #define GADGET_ID_RECTANGLE 8 #define GADGET_ID_FILLED_BOX 9 #define GADGET_ID_WRAP_DOWN 10 #define GADGET_ID_PICK_ELEMENT 11 #define GADGET_ID_UNDO 12 #define GADGET_ID_INFO 13 #define GADGET_ID_SAVE 14 #define GADGET_ID_CLEAR 15 #define GADGET_ID_TEST 16 #define GADGET_ID_EXIT 17 /* counter button identifiers */ #define GADGET_ID_LEVEL_COLLECT_DOWN 18 #define GADGET_ID_LEVEL_COLLECT_TEXT 19 #define GADGET_ID_LEVEL_COLLECT_UP 20 #define GADGET_ID_LEVEL_TIMELIMIT_DOWN 21 #define GADGET_ID_LEVEL_TIMELIMIT_TEXT 22 #define GADGET_ID_LEVEL_TIMELIMIT_UP 23 #define GADGET_ID_SELECT_LEVEL_DOWN 24 #define GADGET_ID_SELECT_LEVEL_TEXT 25 #define GADGET_ID_SELECT_LEVEL_UP 26 /* drawing area identifiers */ #define GADGET_ID_DRAWING_LEVEL 27 /* text input identifiers */ #define GADGET_ID_LEVEL_NAME 28 #define GADGET_ID_LEVEL_AUTHOR 29 /* gadgets for scrolling element list */ #define GADGET_ID_SCROLL_LIST_UP 30 #define GADGET_ID_SCROLL_LIST_DOWN 31 #define GADGET_ID_SCROLL_LIST_VERTICAL 32 /* buttons for level settings */ #define GADGET_ID_AUTO_COUNT 33 #define GADGET_ID_LASER_RED 34 #define GADGET_ID_LASER_GREEN 35 #define GADGET_ID_LASER_BLUE 36 /* gadgets for drawing element buttons */ #define GADGET_ID_DRAWING_ELEMENT_LEFT 37 #define GADGET_ID_DRAWING_ELEMENT_MIDDLE 38 #define GADGET_ID_DRAWING_ELEMENT_RIGHT 39 /* gadgets for buttons in element list */ #define GADGET_ID_ELEMENTLIST_FIRST 40 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \ ED_NUM_ELEMENTLIST_BUTTONS - 1) #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1) /* radio button numbers */ #define RADIO_NR_NONE 0 #define RADIO_NR_DRAWING_TOOLBOX 1 #define RADIO_NR_RANDOM_ELEMENTS 2 /* values for counter gadgets */ #define ED_COUNTER_ID_LEVEL_COLLECT 0 #define ED_COUNTER_ID_LEVEL_TIMELIMIT 1 #define ED_COUNTER_ID_SELECT_LEVEL 2 #define ED_NUM_COUNTERBUTTONS 3 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_COLLECT #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_SELECT_LEVEL /* values for scrollbutton gadgets */ #define ED_SCROLLBUTTON_ID_LIST_UP 0 #define ED_SCROLLBUTTON_ID_LIST_DOWN 1 #define ED_NUM_SCROLLBUTTONS 2 /* values for additional counter graphics */ #define ED_DUMMYBUTTON_ID_LEVEL_LEFT 0 #define ED_DUMMYBUTTON_ID_LEVEL_RIGHT 1 #define ED_NUM_DUMMYBUTTONS 2 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT /* values for scrollbar gadgets */ #define ED_SCROLLBAR_ID_LIST_VERTICAL 0 #define ED_NUM_SCROLLBARS 1 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL /* values for text input gadgets */ #define ED_TEXTINPUT_ID_LEVEL_NAME 0 #define ED_TEXTINPUT_ID_LEVEL_AUTHOR 1 #define ED_NUM_TEXTINPUT 2 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR /* values for checkbutton gadgets */ #define ED_CHECKBUTTON_ID_AUTO_COUNT 0 #define ED_CHECKBUTTON_ID_LASER_RED 1 #define ED_CHECKBUTTON_ID_LASER_GREEN 2 #define ED_CHECKBUTTON_ID_LASER_BLUE 3 #define ED_NUM_CHECKBUTTONS 4 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_LASER_BLUE /* values for CopyLevelToUndoBuffer() */ #define UNDO_IMMEDIATE 0 #define UNDO_ACCUMULATE 1 /* values for ClearEditorGadgetInfoText() and HandleGadgetInfoText() */ #define INFOTEXT_XPOS SX #define INFOTEXT_YPOS (SY + SYSIZE - MINI_TILEX + 2) #define INFOTEXT_XSIZE SXSIZE #define INFOTEXT_YSIZE MINI_TILEX #define MAX_INFOTEXT_LEN (SXSIZE / FONT2_XSIZE) static struct { char shortcut; char *text; } control_info[ED_NUM_CTRL_BUTTONS] = { { 's', "draw single items" }, { 'l', "draw lines" }, { '\0', "wrap (rotate) level up" }, { 'a', "draw arcs" }, { 'f', "flood fill" }, { '\0', "wrap (rotate) level left" }, { 'b', "grab brush" }, { '\0', "wrap (rotate) level right" }, { 'r', "draw outline rectangles" }, { 'R', "draw filled rectangles" }, { '\0', "wrap (rotate) level down" }, { ',', "pick drawing element" }, { 'U', "undo last operation" }, { 'I', "level properties" }, { 'S', "save level" }, { 'C', "clear level" }, { 'T', "test level" }, { 'E', "exit level editor" } }; static struct { int x, y; int min_value, max_value; int gadget_id_down, gadget_id_up; int gadget_id_text; int *value; char *infotext_above, *infotext_right; } counterbutton_info[ED_NUM_COUNTERBUTTONS] = { { ED_SETTINGS_XPOS, ED_COUNTER_YPOS(3), 0, 999, GADGET_ID_LEVEL_COLLECT_DOWN, GADGET_ID_LEVEL_COLLECT_UP, GADGET_ID_LEVEL_COLLECT_TEXT, &level.kettles_needed, "number of kettles to collect", NULL }, { ED_SETTINGS_XPOS, ED_COUNTER_YPOS(4), 0, MAX_LASER_ENERGY, GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP, GADGET_ID_LEVEL_TIMELIMIT_TEXT, &level.time, "time available to solve level", "(0 => no time limit)" }, { DX + 5 - SX, DY + 3 - SY, 1, 100, GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP, GADGET_ID_SELECT_LEVEL_TEXT, &level_nr, NULL, NULL } }; static struct { int x, y; int gadget_id; int size; char *value; char *infotext; } textinput_info[ED_NUM_TEXTINPUT] = { { ED_SETTINGS_XPOS, ED_COUNTER_YPOS(0), GADGET_ID_LEVEL_NAME, MAX_LEVEL_NAME_LEN, level.name, "Title" }, { ED_SETTINGS_XPOS, ED_COUNTER_YPOS(1), GADGET_ID_LEVEL_AUTHOR, MAX_LEVEL_AUTHOR_LEN, level.author, "Author" } }; static struct { int xpos, ypos; int x, y; int gadget_id; char *infotext; } scrollbutton_info[ED_NUM_SCROLLBUTTONS] = { { ED_SCROLLBUTTON2_XPOS, ED_SCROLLBUTTON2_YPOS + 0 * ED_SCROLLBUTTON2_YSIZE, ED_SCROLL2_UP_XPOS, ED_SCROLL2_UP_YPOS, GADGET_ID_SCROLL_LIST_UP, "scroll element list up ('Page Up')" }, { ED_SCROLLBUTTON2_XPOS, ED_SCROLLBUTTON2_YPOS + 1 * ED_SCROLLBUTTON2_YSIZE, ED_SCROLL2_DOWN_XPOS, ED_SCROLL2_DOWN_YPOS, GADGET_ID_SCROLL_LIST_DOWN, "scroll element list down ('Page Down')" } }, dummybutton_info[ED_NUM_DUMMYBUTTONS] = { { ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 2 * ED_SCROLLBUTTON_YSIZE, ED_SCROLL_LEFT_XPOS, ED_SCROLL_LEFT_YPOS, GADGET_ID_NONE, "[dummy level down]" }, { ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 3 * ED_SCROLLBUTTON_YSIZE, ED_SCROLL_RIGHT_XPOS, ED_SCROLL_RIGHT_YPOS, GADGET_ID_NONE, "[dummy level up]" }, } ; static struct { int xpos, ypos; int x, y; int width, height; int type; int gadget_id; char *infotext; } scrollbar_info[ED_NUM_SCROLLBARS] = { { ED_SCROLLBAR2_XPOS, ED_SCROLLBAR2_YPOS, DX + ED_SCROLL2_VERTICAL_XPOS, DY + ED_SCROLL2_VERTICAL_YPOS, ED_SCROLL2_VERTICAL_XSIZE, ED_SCROLL2_VERTICAL_YSIZE, GD_TYPE_SCROLLBAR_VERTICAL, GADGET_ID_SCROLL_LIST_VERTICAL, "scroll element list vertically" } }; static struct { int x, y; int gadget_id; boolean *value; char *text, *infotext; } checkbutton_info[ED_NUM_CHECKBUTTONS] = { { ED_SETTINGS_XPOS + 160, ED_COUNTER_YPOS(3), GADGET_ID_AUTO_COUNT, &level.auto_count_kettles, "auto count kettles", "set counter to number of kettles" }, { ED_SETTINGS_XPOS, ED_COUNTER_YPOS(5), GADGET_ID_LASER_RED, &level.laser_red, "red", "use red color component in laser" }, { ED_SETTINGS_XPOS + 120, ED_COUNTER_YPOS(5), GADGET_ID_LASER_GREEN, &level.laser_green, "green", "use green color component in laser" }, { ED_SETTINGS_XPOS + 240, ED_COUNTER_YPOS(5), GADGET_ID_LASER_BLUE, &level.laser_blue, "blue", "use blue color component in laser" } }; /* maximal size of level editor drawing area */ #define MAX_ED_FIELDX (2 * SCR_FIELDX) #define MAX_ED_FIELDY (2 * SCR_FIELDY) /* actual size of level editor drawing area */ static int ed_fieldx = MAX_ED_FIELDX, ed_fieldy = MAX_ED_FIELDY; /* actual position of level editor drawing area in level playfield */ static int level_xpos = 0, level_ypos = 0; #define IN_ED_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)= 1 && (button) <= 3 ? \ new_drawing_element[button] : EL_EMPTY) #define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : (button) == 2 ? 5 : 10) /* forward declaration for internal use */ static void ModifyEditorCounter(int, int); static void ModifyEditorCounterLimits(int, int, int); static void DrawDrawingWindow(); static void DrawLevelInfoWindow(); static void CopyLevelToUndoBuffer(int); static void HandleDrawingAreas(struct GadgetInfo *); static void HandleCounterButtons(struct GadgetInfo *); static void HandleTextInputGadgets(struct GadgetInfo *); static void HandleCheckbuttons(struct GadgetInfo *); static void HandleControlButtons(struct GadgetInfo *); static void HandleDrawingAreaInfo(struct GadgetInfo *); static struct GadgetInfo *level_editor_gadget[NUM_EDITOR_GADGETS]; static int drawing_function = GADGET_ID_SINGLE_ITEMS; static int last_drawing_function = GADGET_ID_SINGLE_ITEMS; static boolean draw_with_brush = FALSE; static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY]; static int undo_buffer_position = 0; static int undo_buffer_steps = 0; static int edit_mode; static int counter_xsize = DXSIZE + FONT2_XSIZE - 2 * ED_GADGET_DISTANCE; int element_shift = 0; int editor_element[] = { EL_CHAR('M'), EL_CHAR('I'), EL_CHAR('N'), EL_CHAR('D'), EL_CHAR('B'), EL_CHAR('E'), EL_CHAR('N'), EL_CHAR('-'), EL_CHAR('D'), EL_CHAR('E'), EL_CHAR('R'), EL_EMPTY, EL_MCDUFFIN_RIGHT, EL_MCDUFFIN_UP, EL_MCDUFFIN_LEFT, EL_MCDUFFIN_DOWN, EL_MIRROR_START, EL_MIRROR_FIXED_START, EL_POLAR_START, EL_POLAR_CROSS_START, EL_BEAMER_RED_START, EL_BEAMER_YELLOW_START, EL_BEAMER_GREEN_START, EL_BEAMER_BLUE_START, EL_PRISM, EL_FUSE_ON, EL_PACMAN_RIGHT, EL_EXIT_CLOSED, EL_KETTLE, EL_BOMB, EL_KEY, EL_FUEL_FULL, EL_LIGHTBULB_OFF, EL_LIGHTBULB_ON, EL_BALL_GRAY, EL_LIGHTBALL, EL_WALL_STEEL, EL_WALL_WOOD, EL_WALL_ICE, EL_WALL_AMOEBA, EL_GATE_STONE, EL_GATE_WOOD, EL_BLOCK_STONE, EL_BLOCK_WOOD, EL_GRID_STEEL_00, EL_GRID_STEEL_01, EL_GRID_STEEL_02, EL_GRID_STEEL_03, EL_GRID_WOOD_00, EL_GRID_WOOD_01, EL_GRID_WOOD_02, EL_GRID_WOOD_03, EL_CHAR('D'), EL_CHAR('E'), EL_CHAR('-'), EL_EMPTY, EL_CHAR('F'), EL_CHAR('L'), EL_CHAR('E'), EL_CHAR('K'), EL_CHAR('T'), EL_CHAR('O'), EL_CHAR('R'), EL_EMPTY, EL_LASER_UP, EL_RECEIVER_UP, EL_DF_MIRROR_START, EL_DF_MIRROR_AUTO_START, EL_FIBRE_OPTIC_00, EL_FIBRE_OPTIC_02, EL_FIBRE_OPTIC_04, EL_FIBRE_OPTIC_06, EL_GRID_STEEL_FIXED_START, EL_GRID_STEEL_AUTO_START, EL_GRID_WOOD_FIXED_START, EL_GRID_WOOD_AUTO_START, EL_DF_WALL_STEEL, EL_DF_WALL_WOOD, EL_REFRACTOR, EL_EMPTY, EL_CELL, EL_MINE, EL_EMPTY, EL_EMPTY, EL_EMPTY, EL_EMPTY, EL_EMPTY, EL_EMPTY, EL_CHAR(' '), EL_CHAR('!'), EL_CHAR('"'), EL_CHAR('#'), EL_CHAR('$'), EL_CHAR('%'), EL_CHAR('&'), EL_CHAR('\''), EL_CHAR('('), EL_CHAR(')'), EL_CHAR('*'), EL_CHAR('+'), EL_CHAR(','), EL_CHAR('-'), EL_CHAR('.'), EL_CHAR('/'), EL_CHAR('0'), EL_CHAR('1'), EL_CHAR('2'), EL_CHAR('3'), EL_CHAR('4'), EL_CHAR('5'), EL_CHAR('6'), EL_CHAR('7'), EL_CHAR('8'), EL_CHAR('9'), EL_CHAR(':'), EL_CHAR(';'), EL_CHAR('<'), EL_CHAR('='), EL_CHAR('>'), EL_CHAR('?'), EL_CHAR('@'), EL_CHAR('A'), EL_CHAR('B'), EL_CHAR('C'), EL_CHAR('D'), EL_CHAR('E'), EL_CHAR('F'), EL_CHAR('G'), EL_CHAR('H'), EL_CHAR('I'), EL_CHAR('J'), EL_CHAR('K'), EL_CHAR('L'), EL_CHAR('M'), EL_CHAR('N'), EL_CHAR('O'), EL_CHAR('P'), EL_CHAR('Q'), EL_CHAR('R'), EL_CHAR('S'), EL_CHAR('T'), EL_CHAR('U'), EL_CHAR('V'), EL_CHAR('W'), EL_CHAR('X'), EL_CHAR('Y'), EL_CHAR('Z'), EL_CHAR('Ä'), EL_CHAR('Ö'), EL_CHAR('Ü'), EL_CHAR('^'), EL_CHAR(' ') }; int elements_in_list = sizeof(editor_element)/sizeof(int); static char *getElementInfoText(int element) { char *info_text = "unknown"; if (element < num_element_info) info_text = element_info[element]; else Error(ERR_WARN, "no element description for element %d", element); return info_text; } static void CreateControlButtons() { Bitmap *gd_bitmap = pix[PIX_DOOR]; struct GadgetInfo *gi; unsigned long event_mask; int i; /* create toolbox buttons */ for (i=0; iwidth + ED_GADGET_DISTANCE; /* xpos of text count button */ if (j == 0) { int font_type = FC_YELLOW; int gd_width = ED_WIN_COUNT_XSIZE; id = counterbutton_info[i].gadget_id_text; event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING; if (i == ED_COUNTER_ID_SELECT_LEVEL) { font_type = FC_SPECIAL3; xpos += 2 * ED_GADGET_DISTANCE; ypos -= ED_GADGET_DISTANCE; gd_x = DOOR_GFX_PAGEX6 + ED_WIN_COUNT2_XPOS; gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT2_YPOS; gd_width = ED_WIN_COUNT2_XSIZE; } else { gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS; gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS; } gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, "enter counter value", GDI_X, xpos, GDI_Y, ypos, GDI_TYPE, GD_TYPE_TEXTINPUT_NUMERIC, GDI_NUMBER_VALUE, 0, GDI_NUMBER_MIN, counterbutton_info[i].min_value, GDI_NUMBER_MAX, counterbutton_info[i].max_value, GDI_TEXT_SIZE, 3, GDI_TEXT_FONT, font_type, GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y, GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y, GDI_BORDER_SIZE, ED_BORDER_SIZE, GDI_TEXTINPUT_DESIGN_WIDTH, gd_width, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleEditorGadgetInfoText, GDI_CALLBACK_ACTION, HandleCounterButtons, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; xpos += gi->width + ED_GADGET_DISTANCE; /* xpos of up count button */ } } } } static void CreateDrawingArea() { struct GadgetInfo *gi; unsigned long event_mask; int id; event_mask = GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS; /* create level drawing area */ id = GADGET_ID_DRAWING_LEVEL; gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_X, SX, GDI_Y, SY, GDI_TYPE, GD_TYPE_DRAWING_AREA, GDI_AREA_SIZE, ed_fieldx, ed_fieldy, GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleDrawingAreaInfo, GDI_CALLBACK_ACTION, HandleDrawingAreas, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; } static void CreateTextInputGadgets() { int i; for (i=0; ifirst_level, leveldir_current->last_level); ModifyEditorCounter(counter_id, *counterbutton_info[counter_id].value); MapCounterButtons(counter_id); } static void MapDrawingArea(int id) { MapGadget(level_editor_gadget[id]); } static void MapTextInputGadget(int id) { MapGadget(level_editor_gadget[textinput_info[id].gadget_id]); } static void MapCheckbuttonGadget(int id) { MapGadget(level_editor_gadget[checkbutton_info[id].gadget_id]); } static void MapMainDrawingArea() { MapDrawingArea(GADGET_ID_DRAWING_LEVEL); } void UnmapLevelEditorWindowGadgets() { int i; for (i=0; ix < SX + SXSIZE) UnmapGadget(level_editor_gadget[i]); } void UnmapLevelEditorGadgets() { int i; for (i=0; itext.number_value; } static void ModifyEditorCounterLimits(int counter_id, int min, int max) { int gadget_id = counterbutton_info[counter_id].gadget_id_text; struct GadgetInfo *gi = level_editor_gadget[gadget_id]; ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END); } static void PickDrawingElement(int button, int element) { int id = GADGET_ID_DRAWING_ELEMENT_LEFT + button - 1; struct GadgetInfo *gi = level_editor_gadget[id]; struct GadgetDesign *gd = &gi->deco.design; if (button < 1 || button > 3) return; new_drawing_element[button] = element; getMiniGraphicSource(el2gfx(element), &gd->bitmap, &gd->x, &gd->y); ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END); #if 0 if (button == 1) { new_element1 = element; DrawMiniGraphicExt(drawto, gc, DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS, el2gfx(new_element1)); } else if (button == 2) { new_element2 = element; DrawMiniGraphicExt(drawto, gc, DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS, el2gfx(new_element2)); } else { new_element3 = element; DrawMiniGraphicExt(drawto, gc, DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS, el2gfx(new_element3)); } #endif redraw_mask |= REDRAW_DOOR_1; } static void DrawDrawingWindow() { ClearWindow(); UnmapLevelEditorWindowGadgets(); DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); MapMainDrawingArea(); } static void DrawLevelInfoWindow() { char infotext[1024]; int xoffset_above = 0; int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE); int xoffset_right = counter_xsize; int yoffset_right = ED_BORDER_SIZE; int xoffset_right2 = ED_CHECKBUTTON_XSIZE + 2 * ED_GADGET_DISTANCE; int yoffset_right2 = ED_BORDER_SIZE; int font_color = FC_GREEN; int i, x, y; if (level.auto_count_kettles) { level.kettles_needed = 0; for (y=0; y to_x) swap_numbers(&from_x, &to_x); for (x=from_x; x<=to_x; x++) DrawLineElement(x, y, element, change_level); } else if (from_x == to_x) /* vertical line */ { int x = from_x; int y; if (from_y > to_y) swap_numbers(&from_y, &to_y); for (y=from_y; y<=to_y; y++) DrawLineElement(x, y, element, change_level); } else /* diagonal line */ { int len_x = ABS(to_x - from_x); int len_y = ABS(to_y - from_y); int x, y; if (len_y < len_x) /* a < 1 */ { float a = (float)len_y / (float)len_x; if (from_x > to_x) swap_number_pairs(&from_x, &from_y, &to_x, &to_y); for (x=0; x<=len_x; x++) { y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1); DrawLineElement(from_x + x, from_y + y, element, change_level); } } else /* a >= 1 */ { float a = (float)len_x / (float)len_y; if (from_y > to_y) swap_number_pairs(&from_x, &from_y, &to_x, &to_y); for (y=0; y<=len_y; y++) { x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1); DrawLineElement(from_x + x, from_y + y, element, change_level); } } } } static void DrawRectangle(int from_x, int from_y, int to_x, int to_y, int element, boolean change_level) { DrawLine(from_x, from_y, from_x, to_y, element, change_level); DrawLine(from_x, to_y, to_x, to_y, element, change_level); DrawLine(to_x, to_y, to_x, from_y, element, change_level); DrawLine(to_x, from_y, from_x, from_y, element, change_level); } static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y, int element, boolean change_level) { int y; if (from_y > to_y) swap_number_pairs(&from_x, &from_y, &to_x, &to_y); for (y=from_y; y<=to_y; y++) DrawLine(from_x, y, to_x, y, element, change_level); } static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2, int element, boolean change_level) { int to_x = to_x2 - (to_x2 > from_x ? +1 : -1); int to_y = to_y2 - (to_y2 > from_y ? +1 : -1); int len_x = ABS(to_x - from_x); int len_y = ABS(to_y - from_y); int radius, x, y; radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5); /* not optimal (some points get drawn twice) but simple, and fast enough for the few points we are drawing */ for (x=0; x<=radius; x++) { int sx, sy, lx, ly; y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5); sx = from_x + x * (from_x < to_x2 ? +1 : -1); sy = from_y + y * (from_y < to_y2 ? +1 : -1); lx = sx / 2 + level_xpos; ly = sy / 2 + level_ypos; if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly)) DrawLineElement(sx, sy, element, change_level); } for (y=0; y<=radius; y++) { int sx, sy, lx, ly; x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5); sx = from_x + x * (from_x < to_x2 ? +1 : -1); sy = from_y + y * (from_y < to_y2 ? +1 : -1); lx = sx / 2 + level_xpos; ly = sy / 2 + level_ypos; if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly)) DrawLineElement(sx, sy, element, change_level); } } static void DrawArc(int from_x, int from_y, int to_x, int to_y, int element, boolean change_level) { int to_x2 = to_x + (to_x < from_x ? -1 : +1); int to_y2 = to_y + (to_y > from_y ? +1 : -1); DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level); } #define DRAW_CIRCLES_BUTTON_AVAILABLE 0 #if DRAW_CIRCLES_BUTTON_AVAILABLE static void DrawCircle(int from_x, int from_y, int to_x, int to_y, int element, boolean change_level) { int to_x2 = to_x + (to_x < from_x ? -1 : +1); int to_y2 = to_y + (to_y > from_y ? +1 : -1); int mirror_to_x2 = from_x - (to_x2 - from_x); int mirror_to_y2 = from_y - (to_y2 - from_y); DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level); DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level); DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level); DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level); } #endif static void round_to_lores_grid(int *from_x, int *from_y, int *to_x, int *to_y) { if (*from_x > *to_x) swap_numbers(from_x, to_x); if (*from_y > *to_y) swap_numbers(from_y, to_y); *from_x = (*from_x / 2) * 2; *from_y = (*from_y / 2) * 2; *to_x = (*to_x / 2) * 2 + 1; *to_y = (*to_y / 2) * 2 + 1; } static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y) { int from_sx, from_sy; int to_sx, to_sy; round_to_lores_grid(&from_x, &from_y, &to_x, &to_y); from_sx = SX + from_x * MINI_TILEX; from_sy = SY + from_y * MINI_TILEY; to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1; to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1; DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy); DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy); DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy); DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy); if (from_x == to_x && from_y == to_y) MarkTileDirty(from_x/2, from_y/2); else redraw_mask |= REDRAW_FIELD; } static void SelectArea(int from_x, int from_y, int to_x, int to_y, int element, boolean change_level) { round_to_lores_grid(&from_x, &from_y, &to_x, &to_y); if (element == -1 || change_level) DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE); else DrawAreaBorder(from_x, from_y, to_x, to_y); } /* values for CopyBrushExt() */ #define CB_AREA_TO_BRUSH 0 #define CB_BRUSH_TO_CURSOR 1 #define CB_BRUSH_TO_LEVEL 2 #define CB_DELETE_OLD_CURSOR 3 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int button, int mode) { static short brush_buffer[MAX_ED_FIELDX][MAX_ED_FIELDY]; static int brush_width, brush_height; static int last_cursor_x = -1, last_cursor_y = -1; static boolean delete_old_brush; int new_element = BUTTON_ELEMENT(button); int x, y; if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush) return; if (mode == CB_AREA_TO_BRUSH) { int from_lx, from_ly; round_to_lores_grid(&from_x, &from_y, &to_x, &to_y); brush_width = to_x - from_x + 1; brush_height = to_y - from_y + 1; from_lx = from_x / 2 + level_xpos; from_ly = from_y / 2 + level_ypos; for (y=0; y border_to_x) border_to_x = sx; if (sy < border_from_y) border_from_y = sy; else if (sy > border_to_y) border_to_y = sy; DrawBrushElement(lx, ly, element, change_level); #if 0 DrawLineElement(sx, sy, element, change_level); #endif } } } if (mode != CB_DELETE_OLD_CURSOR) DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y); last_cursor_x = cursor_x; last_cursor_y = cursor_y; delete_old_brush = TRUE; } } static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y, int button) { CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH); } static void CopyBrushToLevel(int x, int y, int button) { CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL); } static void CopyBrushToCursor(int x, int y) { CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR); } static void DeleteBrushFromCursor() { CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR); } static void FloodFillExt(short FillFeld[MAX_ED_FIELDX][MAX_ED_FIELDY], int from_x, int from_y, int fill_element) { int i,x,y; int old_element; static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} }; static int safety = 0; /* check if starting field still has the desired content */ if (FillFeld[from_x][from_y] == fill_element) return; safety++; if (safety > MAX_ED_FIELDX * MAX_ED_FIELDY) Error(ERR_EXIT, "Something went wrong in 'FloodFillExt()'. Please debug."); old_element = FillFeld[from_x][from_y]; FillFeld[from_x][from_y] = fill_element; for(i=0;i<4;i++) { x = from_x + check[i][0]; y = from_y + check[i][1]; if (x >= 0 && x < MAX_ED_FIELDX && y >= 0 && y < MAX_ED_FIELDY && FillFeld[x][y] == old_element) FloodFillExt(FillFeld, x, y, fill_element); } safety--; } static void FloodFill(int from_x, int from_y, int fill_element) { short FillFeld[MAX_ED_FIELDX][MAX_ED_FIELDY]; int x, y; for (x=0; x ed_fieldx * ed_fieldy) Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug."); if (IS_WALL(fill_element) || (fill_element == EL_EMPTY && IS_WALL(old_hires_element))) { if (IS_WALL(old_hires_element)) PutHiResLevelElement(from_x, from_y, fill_element, TRUE); else Feld[from_x / 2][from_y / 2] = fill_element | 0x0f; /* do flood fill for all four possible fields */ for(i=0;i<4;i++) { int from_xx = (from_x / 2) * 2 + i/2; int from_yy = (from_y / 2) * 2 + i%2; int j; if ((fill_element != EL_EMPTY && getHiResLevelElement(from_xx, from_yy) == fill_element && (getHiResLevelElement(from_xx, from_y) != EL_EMPTY || getHiResLevelElement(from_x, from_yy) != EL_EMPTY)) || (fill_element == EL_EMPTY && from_xx == from_x && from_yy == from_y)) { for(j=0;j<4;j++) { int next_x = from_xx + check[j][0]; int next_y = from_yy + check[j][1]; if (IN_ED_FIELD(next_x, next_y) && getHiResLevelElement(next_x, next_y) == old_hires_element) FloodFill(next_x, next_y, fill_element); } } } } else { int lx = from_x / 2; int ly = from_y / 2; Feld[lx][ly] = fill_element; if (!IS_WALL(old_lores_element) || WALL_BITS(old_lores_element) == 0x0f) { for(i=0;i<4;i++) { int next_lx = lx + check[i][0]; int next_ly = ly + check[i][1]; int next_x = next_lx * 2; int next_y = next_ly * 2; if (IN_LEV_FIELD(next_lx, next_ly) && Feld[next_lx][next_ly] == old_lores_element) FloodFill(next_x, next_y, fill_element); } } } #if 0 PutHiResLevelElement(from_x, from_y, fill_element, TRUE); for(i=0;i<4;i++) { int sx = from_x + check[i][0]; int sy = from_y + check[i][1]; int lx, ly; if (!IS_WALL(fill_element) && sx/2 == from_x/2 && sy/2 == from_y/2) { sx = from_x + 2 * check[i][0]; sy = from_y + 2 * check[i][1]; } lx = sx / 2; ly = sy / 2; /* printf("%d,%d\n", sx, sy); */ if (IN_LEV_FIELD(lx, ly) && getHiResLevelElement(sx, sy) == old_element) FloodFill(sx, sy, fill_element); } #endif safety--; } #endif static void CopyLevelToUndoBuffer(int mode) { static boolean accumulated_undo = FALSE; boolean new_undo_buffer_position = TRUE; int x, y; switch (mode) { case UNDO_IMMEDIATE: accumulated_undo = FALSE; break; case UNDO_ACCUMULATE: if (accumulated_undo) new_undo_buffer_position = FALSE; accumulated_undo = TRUE; break; default: break; } if (new_undo_buffer_position) { /* new position in undo buffer ring */ undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS; if (undo_buffer_steps < NUM_UNDO_STEPS - 1) undo_buffer_steps++; } for(x=0; xcustom_id; boolean button_press_event; boolean button_release_event; boolean inside_drawing_area = !gi->event.off_borders; boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL); int actual_drawing_function; int button = gi->event.button; int new_element = BUTTON_ELEMENT(button); int sx = gi->event.x, sy = gi->event.y; int min_sx = 0, min_sy = 0; int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1; int lx = 0, ly = 0; int min_lx = 0, min_ly = 0; int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1; int x, y; /* handle info callback for each invocation of action callback */ gi->callback_info(gi); button_press_event = (gi->event.type == GD_EVENT_PRESSED); button_release_event = (gi->event.type == GD_EVENT_RELEASED); /* make sure to stay inside drawing area boundaries */ sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx); sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy); if (draw_level) { /* get positions inside level field */ lx = sx / 2; ly = sy / 2; if (!IN_LEV_FIELD(lx, ly)) inside_drawing_area = FALSE; /* make sure to stay inside level field boundaries */ lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx); ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly); #if 0 /* correct drawing area positions accordingly */ sx = lx - level_xpos; sy = ly - level_ypos; #endif } if (button_press_event) started_inside_drawing_area = inside_drawing_area; if (!started_inside_drawing_area) return; if (!button && !button_release_event) return; /* automatically switch to 'single item' drawing mode, if needed */ actual_drawing_function = (draw_level ? drawing_function : GADGET_ID_SINGLE_ITEMS); switch (actual_drawing_function) { case GADGET_ID_SINGLE_ITEMS: if (button_release_event) { CopyLevelToUndoBuffer(UNDO_IMMEDIATE); if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !inside_drawing_area) DeleteBrushFromCursor(); } if (!button) break; if (draw_with_brush) { if (!button_release_event) CopyBrushToLevel(sx, sy, button); } else if (new_element != Feld[lx][ly]) { if (IS_MCDUFFIN(new_element) || IS_LASER(new_element)) { /* remove player at old position */ for(y=0; y= 0 && x - level_xpos < ed_fieldx && y - level_ypos >= 0 && y - level_ypos < ed_fieldy) DrawElement(x - level_xpos, y - level_ypos, EL_EMPTY); } } } } WriteHiResLevelElement(sx, sy, new_element); } break; case GADGET_ID_LINE: case GADGET_ID_ARC: case GADGET_ID_RECTANGLE: case GADGET_ID_FILLED_BOX: case GADGET_ID_GRAB_BRUSH: { static int last_sx = -1; static int last_sy = -1; static int start_sx = -1; static int start_sy = -1; void (*draw_func)(int, int, int, int, int, boolean); if (drawing_function == GADGET_ID_LINE) draw_func = DrawLine; else if (drawing_function == GADGET_ID_ARC) draw_func = DrawArc; else if (drawing_function == GADGET_ID_RECTANGLE) draw_func = DrawRectangle; else if (drawing_function == GADGET_ID_FILLED_BOX) draw_func = DrawFilledBox; else /* (drawing_function == GADGET_ID_GRAB_BRUSH) */ draw_func = SelectArea; if (button_press_event) { draw_func(sx, sy, sx, sy, new_element, FALSE); start_sx = last_sx = sx; start_sy = last_sy = sy; } else if (button_release_event) { draw_func(start_sx, start_sy, sx, sy, new_element, TRUE); if (drawing_function == GADGET_ID_GRAB_BRUSH) { CopyAreaToBrush(start_sx, start_sy, sx, sy, button); CopyBrushToCursor(sx, sy); ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON); draw_with_brush = TRUE; } else CopyLevelToUndoBuffer(UNDO_IMMEDIATE); } else if (last_sx != sx || last_sy != sy) { #if 0 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE); draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE); draw_func(start_sx, start_sy, sx, sy, new_element, FALSE); #else draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE); if (IS_WALL(new_element)) /* clear wall background */ draw_func(start_sx, start_sy, sx, sy, EL_WALL_EMPTY, FALSE); draw_func(start_sx, start_sy, sx, sy, new_element, FALSE); #endif last_sx = sx; last_sy = sy; } } break; case GADGET_ID_FLOOD_FILL: if (button_press_event && Feld[lx][ly] != new_element) { FloodFill(sx, sy, new_element); DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); CopyLevelToUndoBuffer(UNDO_IMMEDIATE); } break; case GADGET_ID_PICK_ELEMENT: if (button_release_event) ClickOnGadget(level_editor_gadget[last_drawing_function], MB_LEFTBUTTON); else PickDrawingElement(button, getHiResLevelElement(sx, sy)); break; default: break; } } static void HandleCounterButtons(struct GadgetInfo *gi) { int gadget_id = gi->custom_id; int counter_id = gi->custom_type_id; int button = gi->event.button; int *counter_value = counterbutton_info[counter_id].value; int step = BUTTON_STEPSIZE(button) * (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1); if (counter_id == ED_COUNTER_ID_SELECT_LEVEL) { boolean pressed = (gi->event.type == GD_EVENT_PRESSED); boolean released = (gi->event.type == GD_EVENT_RELEASED); boolean level_changed = LevelChanged(); if ((level_changed && pressed) || (!level_changed && released)) return; if (level_changed && !Request("Level has changed! Discard changes ?", REQ_ASK)) { if (gadget_id == counterbutton_info[counter_id].gadget_id_text) ModifyEditorCounter(counter_id, *counter_value); return; } } if (gadget_id == counterbutton_info[counter_id].gadget_id_text) *counter_value = gi->text.number_value; else ModifyEditorCounter(counter_id, *counter_value + step); switch (counter_id) { case ED_COUNTER_ID_SELECT_LEVEL: LoadLevel(level_nr); ResetUndoBuffer(); DrawEditModeWindow(); break; default: break; } } static void HandleTextInputGadgets(struct GadgetInfo *gi) { strcpy(textinput_info[gi->custom_type_id].value, gi->text.value); } static void HandleCheckbuttons(struct GadgetInfo *gi) { *checkbutton_info[gi->custom_type_id].value ^= TRUE; if (gi->custom_id == GADGET_ID_AUTO_COUNT && level.auto_count_kettles) { int x, y; level.kettles_needed = 0; for (y=0; ycustom_id; int button = gi->event.button; int step = BUTTON_STEPSIZE(button); int new_element = BUTTON_ELEMENT(button); int i, x, y; switch (id) { case GADGET_ID_SCROLL_LIST_UP: case GADGET_ID_SCROLL_LIST_DOWN: case GADGET_ID_SCROLL_LIST_VERTICAL: if (id == GADGET_ID_SCROLL_LIST_VERTICAL) element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ; else { step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1); element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ; if (element_shift < 0) element_shift = 0; if (element_shift > elements_in_list - ED_NUM_ELEMENTLIST_BUTTONS) element_shift = elements_in_list - ED_NUM_ELEMENTLIST_BUTTONS; ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL], GDI_SCROLLBAR_ITEM_POSITION, element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END); } for (i=0; ideco.design; int element = editor_element[element_shift + i]; UnmapGadget(gi); getMiniGraphicSource(el2gfx(element), &gd->bitmap, &gd->x, &gd->y); ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END); MapGadget(gi); } break; case GADGET_ID_WRAP_LEFT: WrapLevel(-step, 0); break; case GADGET_ID_WRAP_RIGHT: WrapLevel(step, 0); break; case GADGET_ID_WRAP_UP: WrapLevel(0, -step); break; case GADGET_ID_WRAP_DOWN: WrapLevel(0, step); break; case GADGET_ID_SINGLE_ITEMS: case GADGET_ID_LINE: case GADGET_ID_ARC: case GADGET_ID_RECTANGLE: case GADGET_ID_FILLED_BOX: case GADGET_ID_FLOOD_FILL: case GADGET_ID_GRAB_BRUSH: case GADGET_ID_PICK_ELEMENT: last_drawing_function = drawing_function; drawing_function = id; draw_with_brush = FALSE; break; case GADGET_ID_UNDO: if (undo_buffer_steps == 0) { Request("Undo buffer empty !", REQ_CONFIRM); break; } undo_buffer_position = (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS; undo_buffer_steps--; for(x=0; xreadonly) { Request("This level is read only !", REQ_CONFIRM); break; } if (!LevelContainsPlayer) Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM); else { if (Request("Save this level and kill the old ?", REQ_ASK)) { for(x=0; x= GADGET_ID_ELEMENTLIST_FIRST && id <= GADGET_ID_ELEMENTLIST_LAST) { int element_position = id - GADGET_ID_ELEMENTLIST_FIRST; int new_element = editor_element[element_position + element_shift]; PickDrawingElement(button, new_element); if (drawing_function == GADGET_ID_PICK_ELEMENT) ClickOnGadget(level_editor_gadget[last_drawing_function], MB_LEFTBUTTON); } #ifdef DEBUG else if (gi->event.type == GD_EVENT_PRESSED) printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id); else if (gi->event.type == GD_EVENT_RELEASED) printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id); else if (gi->event.type == GD_EVENT_MOVING) printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id); else printf("default: HandleControlButtons: ? (id == %d)\n", id); #endif break; } } void HandleLevelEditorKeyInput(Key key) { char letter = getCharFromKey(key); int button = MB_LEFTBUTTON; if (button_status == MB_RELEASED) { int i, id; switch (key) { case KSYM_Page_Up: id = GADGET_ID_SCROLL_LIST_UP; button = MB_RIGHTBUTTON; break; case KSYM_Page_Down: id = GADGET_ID_SCROLL_LIST_DOWN; button = MB_RIGHTBUTTON; break; default: id = GADGET_ID_NONE; break; } if (id != GADGET_ID_NONE) ClickOnGadget(level_editor_gadget[id], button); else if (letter == '.') ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button); else if (key == KSYM_space || key == KSYM_Return) ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button); else for (i=0; iinfo_text == NULL) return; strncpy(infotext, gi->info_text, MAX_INFOTEXT_LEN); infotext[MAX_INFOTEXT_LEN] = '\0'; if (gi->custom_id < ED_NUM_CTRL_BUTTONS) { int key = control_info[gi->custom_id].shortcut; if (key) { if (gi->custom_id == GADGET_ID_SINGLE_ITEMS) /* special case 1 */ sprintf(shortcut, " ('.' or '%c')", key); else if (gi->custom_id == GADGET_ID_TEST) /* special case 2 */ sprintf(shortcut, " ('Enter' or 'Shift-%c')", key); else /* normal case */ sprintf(shortcut, " ('%s%c')", (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key); if (strlen(infotext) + strlen(shortcut) <= MAX_INFOTEXT_LEN) strcat(infotext, shortcut); } } DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, FS_SMALL, FC_YELLOW); } static void HandleDrawingAreaInfo(struct GadgetInfo *gi) { #if 0 static int start_lx, start_ly; char *infotext; #endif int id = gi->custom_id; int sx = gi->event.x; int sy = gi->event.y; int lx = sx / 2 + level_xpos; int ly = sy / 2 + level_ypos; int min_sx = 0, min_sy = 0; int max_sx = gi->drawing.area_xsize - 1; int max_sy = gi->drawing.area_ysize - 1; ClearEditorGadgetInfoText(); /* make sure to stay inside drawing area boundaries */ sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx); sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy); if (id == GADGET_ID_DRAWING_LEVEL) { if (button_status) { int min_lx = 0, min_ly = 0; int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1; /* get positions inside level field */ lx = sx / 2 + level_xpos; ly = sy / 2 + level_ypos; /* make sure to stay inside level field boundaries */ lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx); ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly); #if 0 /* correct drawing area positions accordingly */ sx = lx - level_xpos; sy = ly - level_ypos; #endif } #if 0 if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly)) { if (button_status) /* if (gi->state == GD_BUTTON_PRESSED) */ { if (gi->event.type == GD_EVENT_PRESSED) { start_lx = lx; start_ly = ly; } switch (drawing_function) { case GADGET_ID_SINGLE_ITEMS: infotext = "Drawing single items"; break; case GADGET_ID_LINE: infotext = "Drawing line"; break; case GADGET_ID_ARC: infotext = "Drawing arc"; break; case GADGET_ID_RECTANGLE: infotext = "Drawing rectangle"; break; case GADGET_ID_FILLED_BOX: infotext = "Drawing filled box"; break; case GADGET_ID_FLOOD_FILL: infotext = "Flood fill"; break; case GADGET_ID_GRAB_BRUSH: infotext = "Grabbing brush"; break; case GADGET_ID_PICK_ELEMENT: infotext = "Picking element"; break; default: infotext = "Drawing position"; break; } if (drawing_function == GADGET_ID_PICK_ELEMENT) DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FC_YELLOW, "%s: %d, %d", infotext, lx, ly); else DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FC_YELLOW, "%s: %d, %d", infotext, ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1); } else if (drawing_function == GADGET_ID_PICK_ELEMENT) DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FC_YELLOW, "%s", getElementInfoText(Feld[lx][ly])); else DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FC_YELLOW, "Level position: %d, %d", lx, ly); } #endif /* misuse this function to draw brush cursor, if needed */ if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status) { if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly)) CopyBrushToCursor(sx, sy); else DeleteBrushFromCursor(); } } }