/*********************************************************** * Mirror Magic -- McDuffin's Revenge * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * screens.c * ***********************************************************/ #include "libgame/libgame.h" #include "screens.h" #include "events.h" #include "game.h" #include "tools.h" #include "editor.h" #include "files.h" #include "cartoons.h" #include "init.h" /* for DrawSetupScreen(), HandleSetupScreen() */ #define SETUP_SCREEN_POS_START 2 #define SETUP_SCREEN_POS_END (SCR_FIELDY - 1) #define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2) #define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2) /* for HandleChooseLevel() */ #define MAX_LEVEL_SERIES_ON_SCREEN (SCR_FIELDY - 2) /* buttons and scrollbars identifiers */ #define SCREEN_CTRL_ID_SCROLL_UP 0 #define SCREEN_CTRL_ID_SCROLL_DOWN 1 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2 #define NUM_SCREEN_SCROLLBUTTONS 2 #define NUM_SCREEN_SCROLLBARS 1 #define NUM_SCREEN_GADGETS 3 /* forward declaration for internal use */ static void HandleScreenGadgets(struct GadgetInfo *); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; void DrawHeadline() { int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2; DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW); DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING); } static void ToggleFullscreenIfNeeded() { if (setup.fullscreen != video.fullscreen_enabled) { /* save old door content */ BlitBitmap(backbuffer, pix[PIX_DB_DOOR], DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); /* toggle fullscreen */ ChangeVideoModeIfNeeded(setup.fullscreen); setup.fullscreen = video.fullscreen_enabled; /* redraw background to newly created backbuffer */ BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); /* restore old door content */ BlitBitmap(pix[PIX_DB_DOOR], backbuffer, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); redraw_mask = REDRAW_ALL; } } void DrawMainMenu() { static struct LevelDirInfo *leveldir_last_valid = NULL; int i; #if 0 BlitBitmap(drawto,window,0,0,WIN_XSIZE,WIN_YSIZE,0,0); Delay(4000); #endif UnmapAllGadgets(); FadeSounds(); KeyboardAutoRepeatOn(); /* needed if last screen was the playing screen, invoked from level editor */ if (level_editor_test_game) { game_status = LEVELED; DrawLevelEd(); return; } #if 0 /* needed if last screen was the editor screen */ UndrawSpecialEditorDoor(); #endif #if 0 FadeToFront(); return; #endif /* needed if last screen was the setup screen and fullscreen state changed */ ToggleFullscreenIfNeeded(); #ifdef TARGET_SDL SetDrawtoField(DRAW_BACKBUFFER); #endif /* leveldir_current may be invalid (level group, parent link) */ if (!validLevelSeries(leveldir_current)) leveldir_current = getFirstValidLevelSeries(leveldir_last_valid); /* store valid level series information */ leveldir_last_valid = leveldir_current; /* level_nr may have been set to value over handicap with level editor */ if (setup.handicap && level_nr > leveldir_current->handicap_level) level_nr = leveldir_current->handicap_level; GetPlayerConfig(); LoadLevel(level_nr); ClearWindow(); DrawHeadline(); DrawText(SX + 32, SY + 2*32, "Name:", FS_BIG, FC_GREEN); DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED); DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN); DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, (leveldir_current->readonly ? FC_RED : FC_YELLOW)); DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN); DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN); DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d", leveldir_current->first_level, leveldir_current->last_level); #if 0 if (leveldir_current->readonly) { DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ"); DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY"); } #endif for(i=2; i<10; i++) DrawGraphic(0, i, GFX_KUGEL_BLAU); DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT); DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT); DrawText(SX + 40, SY + 326, "A Game by Artsoft Entertainment", FS_SMALL, FC_RED); if (leveldir_current->name) { int len = strlen(leveldir_current->name); #if 0 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2; int lypos = SY + 352; #endif int lxpos = SX + SXSIZE - len * FONT4_XSIZE; int lypos = SY + 9 * 32 + 8; DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2); } FadeToFront(); InitAnimation(); HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE); OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); #if 0 ClearEventQueue(); #endif } static void gotoTopLevelDir() { /* move upwards to top level directory */ while (leveldir_current->node_parent) { /* write a "path" into level tree for easy navigation to last level */ if (leveldir_current->node_parent->node_group->cl_first == -1) { int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); int leveldir_pos = posLevelDirInfo(leveldir_current); int num_page_entries; int cl_first, cl_cursor; if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) num_page_entries = num_leveldirs; else num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1; cl_first = MAX(0, leveldir_pos - num_page_entries + 1); cl_cursor = leveldir_pos - cl_first + 3; leveldir_current->node_parent->node_group->cl_first = cl_first; leveldir_current->node_parent->node_group->cl_cursor = cl_cursor; } leveldir_current = leveldir_current->node_parent; } } void HandleMainMenu(int mx, int my, int dx, int dy, int button) { static int choice = 3; static int redraw = TRUE; int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32; if (redraw || button == MB_MENU_INITIALIZE) { DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); redraw = FALSE; } if (button == MB_MENU_INITIALIZE) return; if (dx || dy) { if (dx && choice == 4) { x = (dx < 0 ? 11 : 15); y = 4; } else if (dy) { x = 1; y = choice + dy; } else x = y = 0; if (y < 3) y = 3; else if (y > 10) y = 10; } if (!mx && !my && !dx && !dy) { x = 1; y = choice; } if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) || (x == 15 && level_nr < leveldir_current->last_level)) && button) { static unsigned long level_delay = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int new_level_nr, old_level_nr = level_nr; int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW); new_level_nr = level_nr + (x == 11 ? -step : +step); if (new_level_nr < leveldir_current->first_level) new_level_nr = leveldir_current->first_level; if (new_level_nr > leveldir_current->last_level) new_level_nr = leveldir_current->last_level; if (setup.handicap && new_level_nr > leveldir_current->handicap_level) new_level_nr = leveldir_current->handicap_level; if (old_level_nr == new_level_nr || !DelayReached(&level_delay, GADGET_FRAME_DELAY)) goto out; level_nr = new_level_nr; DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32, int2str(level_nr, 3), FS_BIG, font_color); DrawTextExt(window, SX + 11 * 32, SY + 3 * 32, int2str(level_nr, 3), FS_BIG, font_color); LoadLevel(level_nr); DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); /* needed because DrawMicroLevel() takes some time */ BackToFront(); SyncDisplay(); DelayReached(&level_delay, 0); /* reset delay counter */ } else if (x == 1 && y >= 3 && y <= 10) { if (button) { if (y != choice) { DrawGraphic(0, y - 1, GFX_KUGEL_ROT); DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); choice = y; } } else { if (y == 3) { game_status = TYPENAME; HandleTypeName(strlen(setup.player_name), 0); } else if (y == 4) { if (leveldir_first) { game_status = CHOOSELEVEL; SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); gotoTopLevelDir(); DrawChooseLevel(); } } else if (y == 5) { game_status = HALLOFFAME; DrawHallOfFame(-1); } else if (y == 6) { if (leveldir_current->readonly && strcmp(setup.player_name, "Artsoft") != 0) Request("This level is read only !", REQ_CONFIRM); game_status = LEVELED; DrawLevelEd(); } else if (y == 7) { game_status = HELPSCREEN; DrawHelpScreen(); } else if (y == 8) { game_status = PLAYING; StopAnimation(); InitGame(); } else if (y == 9) { game_status = SETUP; DrawSetupScreen(); } else if (y == 10) { SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = EXITGAME; } redraw = TRUE; } } BackToFront(); out: if (game_status == MAINMENU) { DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); DoAnimation(); } } #define MAX_HELPSCREEN_ELS 10 #define HA_NEXT -999 #define HA_END -1000 static long helpscreen_state; static int helpscreen_step[MAX_HELPSCREEN_ELS]; static int helpscreen_frame[MAX_HELPSCREEN_ELS]; static int helpscreen_delay[MAX_HELPSCREEN_ELS]; static int helpscreen_action[] = { GFX_EMPTY,1,100, HA_NEXT, GFX_BOMB,1,50, GFX_EXPLOSION_START,8,1, GFX_EMPTY,1,10, HA_NEXT, GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3, GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3, GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3, GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT, HA_END }; static char *helpscreen_eltext[][2] = { {"Empty field:", "You can walk through it"}, {"Bomb: You can move it, but be", "careful when dropping it"}, {"Pacman: Eats the amoeba and you,", "if you're not careful"}, }; static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *)); static char *helpscreen_music[][3] = { { "Alchemy", "Ian Boddy", "Drive" }, { "The Chase", "Propaganda", "A Secret Wish" }, { "Network 23", "Tangerine Dream", "Exit" }, { "Czardasz", "Robert Pieculewicz", "Czardasz" }, { "21st Century Common Man", "Tangerine Dream", "Tyger" }, { "Voyager", "The Alan Parsons Project","Pyramid" }, { "Twilight Painter", "Tangerine Dream", "Heartbreakers" } }; static int helpscreen_musicpos; void DrawHelpScreenElAction(int start) { int i = 0, j = 0; int frame, graphic; int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4; while(helpscreen_action[j] != HA_END) { if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els) break; else if (i=start && helpscreen_delay[i-start]) helpscreen_delay[i-start]--; while(helpscreen_action[j] != HA_NEXT) j++; j++; i++; continue; } j += 3*helpscreen_step[i-start]; graphic = helpscreen_action[j++]; if (helpscreen_frame[i-start]) { frame = helpscreen_action[j++] - helpscreen_frame[i-start]; helpscreen_frame[i-start]--; } else { frame = 0; helpscreen_frame[i-start] = helpscreen_action[j++]-1; } helpscreen_delay[i-start] = helpscreen_action[j++] - 1; if (helpscreen_action[j] == HA_NEXT) { if (!helpscreen_frame[i-start]) helpscreen_step[i-start] = 0; } else { if (!helpscreen_frame[i-start]) helpscreen_step[i-start]++; while(helpscreen_action[j] != HA_NEXT) j++; } j++; DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame); i++; } for(i=2;i<16;i++) { MarkTileDirty(0,i); MarkTileDirty(1,i); } } void DrawHelpScreenElText(int start) { int i; int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4; int ybottom = SYSIZE - 20; ClearWindow(); DrawHeadline(); DrawTextFCentered(100, FC_GREEN, "The game elements:"); for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++) { DrawText(xstart, ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8), helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW); DrawText(xstart, ystart + (i - start) * ystep + 16, helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW); } DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); } void DrawHelpScreenMusicText(int num) { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; FadeSounds(); ClearWindow(); DrawHeadline(); DrawTextFCentered(100, FC_GREEN, "The game background music loops:"); DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, "Excerpt from"); DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"", helpscreen_music[num][0]); DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW, "by"); DrawTextFCentered(ystart + 3 * ystep, FC_RED, "%s", helpscreen_music[num][1]); DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW, "from the album"); DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"", helpscreen_music[num][2]); DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); #if 0 PlaySoundLoop(background_loop[num]); #endif } void DrawHelpScreenCreditsText() { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; FadeSounds(); ClearWindow(); DrawHeadline(); DrawTextFCentered(100, FC_GREEN, "Credits:"); DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, "DOS port based on code by:"); DrawTextFCentered(ystart + 1 * ystep, FC_RED, "Guido Schulz"); DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW, "If you have created new levels,"); DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW, "send them to me to include them!"); DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW, ":-)"); DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); } void DrawHelpScreenContactText() { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; ClearWindow(); DrawHeadline(); DrawTextFCentered(100, FC_GREEN, "Program information:"); DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, "This game is Freeware!"); DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW, "If you like it, send e-mail to:"); DrawTextFCentered(ystart + 2 * ystep, FC_RED, "info@artsoft.org"); DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW, "or SnailMail to:"); DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED, "Holger Schemel"); DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED, "Detmolder Strasse 189"); DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED, "33604 Bielefeld"); DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED, "Germany"); DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu"); } void DrawHelpScreen() { int i; UnmapAllGadgets(); for(i=0;i= KSYM_A && key <= KSYM_Z) || (key >= KSYM_a && key <= KSYM_z)) && xpos < MAX_PLAYER_NAME_LEN) { char ascii; if (key >= KSYM_A && key <= KSYM_Z) ascii = 'A' + (char)(key - KSYM_A); else ascii = 'a' + (char)(key - KSYM_a); setup.player_name[xpos] = ascii; setup.player_name[xpos + 1] = 0; xpos++; DrawTextExt(drawto, SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW); DrawTextExt(window, SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW); if (xpos + 6 < SCR_FIELDX) DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); } else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) { xpos--; setup.player_name[xpos] = 0; DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); if (xpos + 7 < SCR_FIELDX) DrawGraphic(xpos + 7, ypos, GFX_EMPTY); } else if (key == KSYM_Return && xpos > 0) { DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED); if (xpos + 6 < SCR_FIELDX) DrawGraphic(xpos + 6, ypos, GFX_EMPTY); SaveSetup(); game_status = MAINMENU; } BackToFront(); } static void drawCursorExt(int ypos, int color, int graphic) { static int cursor_array[SCR_FIELDY]; if (graphic) cursor_array[ypos] = graphic; graphic = cursor_array[ypos]; if (color == FC_RED) graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT : graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT : GFX_KUGEL_ROT); DrawGraphic(0, ypos, graphic); } static void initCursor(int ypos, int graphic) { drawCursorExt(ypos, FC_BLUE, graphic); } static void drawCursor(int ypos, int color) { drawCursorExt(ypos, color, 0); } void DrawChooseLevel() { UnmapAllGadgets(); ClearWindow(); HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE); MapChooseLevelGadgets(); FadeToFront(); InitAnimation(); } static void AdjustChooseLevelScrollbar(int id, int first_entry) { struct GadgetInfo *gi = screen_gadget[id]; int items_max, items_visible, item_position; items_max = numLevelDirInfoInGroup(leveldir_current); items_visible = MAX_LEVEL_SERIES_ON_SCREEN - 1; item_position = first_entry; if (item_position > items_max - items_visible) item_position = items_max - items_visible; ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); } static void drawChooseLevelList(int first_entry, int num_page_entries) { int i; char buffer[SCR_FIELDX * 2]; int max_buffer_len = (SCR_FIELDX - 2) * 2; int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE); redraw_mask |= REDRAW_FIELD; DrawText(SX, SY, "Level Series", FS_BIG, FC_GREEN); for(i=0; iname , max_buffer_len); buffer[max_buffer_len] = '\0'; DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color); if (node->parent_link) initCursor(ypos, GFX_ARROW_BLUE_LEFT); else if (node->level_group) initCursor(ypos, GFX_ARROW_BLUE_RIGHT); else initCursor(ypos, GFX_KUGEL_BLAU); } if (first_entry > 0) DrawGraphic(0, 1, GFX_ARROW_BLUE_UP); if (first_entry + num_page_entries < num_leveldirs) DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN); } static void drawChooseLevelInfo(int leveldir_pos) { struct LevelDirInfo *node, *node_first; int x, last_redraw_mask = redraw_mask; node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); node = getLevelDirInfoFromPos(node_first, leveldir_pos); ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32); if (node->parent_link) DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc); else if (node->level_group) DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc); else DrawTextFCentered(40, FC_RED, "%3d levels (%s)", node->levels, node->class_desc); /* let BackToFront() redraw only what is needed */ redraw_mask = last_redraw_mask | REDRAW_TILES; for (x=0; xcl_first == -1) { leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1); leveldir_current->cl_cursor = leveldir_pos - leveldir_current->cl_first + 3; } if (dx == 999) /* first entry is set by scrollbar position */ leveldir_current->cl_first = dy; else AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, leveldir_current->cl_first); drawChooseLevelList(leveldir_current->cl_first, num_page_entries); drawChooseLevelInfo(leveldir_pos); redraw = TRUE; } if (redraw) { drawCursor(leveldir_current->cl_cursor - 1, FC_RED); redraw = FALSE; } if (button == MB_MENU_INITIALIZE) return; if (dx || dy) { if (dy) { x = 1; y = leveldir_current->cl_cursor + dy; } else x = y = 0; /* no action */ if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */ { dy = SIGN(dy); step = num_page_entries - 1; x = 1; y = (dy < 0 ? 2 : num_page_entries + 3); } } if (x == 1 && y == 2) { if (leveldir_current->cl_first > 0 && (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) { leveldir_current->cl_first -= step; if (leveldir_current->cl_first < 0) leveldir_current->cl_first = 0; drawChooseLevelList(leveldir_current->cl_first, num_page_entries); drawChooseLevelInfo(leveldir_current->cl_first + leveldir_current->cl_cursor - 3); drawCursor(leveldir_current->cl_cursor - 1, FC_RED); AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, leveldir_current->cl_first); return; } } else if (x == 1 && y > num_page_entries + 2) { if (leveldir_current->cl_first + num_page_entries < num_leveldirs && (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) { leveldir_current->cl_first += step; if (leveldir_current->cl_first + num_page_entries > num_leveldirs) leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries); drawChooseLevelList(leveldir_current->cl_first, num_page_entries); drawChooseLevelInfo(leveldir_current->cl_first + leveldir_current->cl_cursor - 3); drawCursor(leveldir_current->cl_cursor - 1, FC_RED); AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, leveldir_current->cl_first); return; } } if (!mx && !my && !dx && !dy) { x = 1; y = leveldir_current->cl_cursor; } if (dx == 1) { struct LevelDirInfo *node_first, *node_cursor; int leveldir_pos = leveldir_current->cl_first + leveldir_current->cl_cursor - 3; node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos); if (node_cursor->node_group) { node_cursor->cl_first = leveldir_current->cl_first; node_cursor->cl_cursor = leveldir_current->cl_cursor; leveldir_current = node_cursor->node_group; DrawChooseLevel(); } } else if (dx == -1 && leveldir_current->node_parent) { leveldir_current = leveldir_current->node_parent; DrawChooseLevel(); } if (x == 1 && y >= 3 && y <= num_page_entries + 2) { if (button) { if (y != leveldir_current->cl_cursor) { drawCursor(y - 1, FC_RED); drawCursor(leveldir_current->cl_cursor - 1, FC_BLUE); drawChooseLevelInfo(leveldir_current->cl_first + y - 3); leveldir_current->cl_cursor = y; } } else { struct LevelDirInfo *node_first, *node_cursor; int leveldir_pos = leveldir_current->cl_first + y - 3; node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos); if (node_cursor->node_group) { node_cursor->cl_first = leveldir_current->cl_first; node_cursor->cl_cursor = leveldir_current->cl_cursor; leveldir_current = node_cursor->node_group; DrawChooseLevel(); } else if (node_cursor->parent_link) { leveldir_current = node_cursor->node_parent; DrawChooseLevel(); } else { node_cursor->cl_first = leveldir_current->cl_first; node_cursor->cl_cursor = leveldir_current->cl_cursor; leveldir_current = node_cursor; LoadLevelSetup_SeriesInfo(); SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); game_status = MAINMENU; DrawMainMenu(); } } } BackToFront(); if (game_status == CHOOSELEVEL) DoAnimation(); } void DrawHallOfFame(int highlight_position) { UnmapAllGadgets(); FadeSounds(); if (highlight_position < 0) LoadScore(level_nr); FadeToFront(); InitAnimation(); HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); PlaySound(SND_HALLOFFAME); } static void drawHallOfFameList(int first_entry, int highlight_position) { int i; ClearWindow(); DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW); DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr); for(i=0; i 0) { first_entry -= step; if (first_entry < 0) first_entry = 0; drawHallOfFameList(first_entry, highlight_position); return; } } else if (dy > 0) { if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN < MAX_SCORE_ENTRIES) { first_entry += step; if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN > MAX_SCORE_ENTRIES) first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_LEVEL_SERIES_ON_SCREEN); drawHallOfFameList(first_entry, highlight_position); return; } } if (button_released) { FadeSound(SND_HALLOFFAME); game_status = MAINMENU; DrawMainMenu(); } BackToFront(); if (game_status == HALLOFFAME) DoAnimation(); } void DrawSetupScreen() { int i; static struct setup { boolean *value; char *text; } setup_info[] = { { &setup.sound, "Sound:", }, { &setup.sound_loops, "Sound Loops:" }, { &setup.sound_music, "Game Music:" }, { &setup.fullscreen, "Fullscreen:" }, { &setup.quick_doors, "Quick Doors:" }, { &setup.handicap, "Handicap:" }, { &setup.time_limit, "Timelimit:" }, { NULL, "" }, { NULL, "Exit" }, { NULL, "Save and exit" } }; UnmapAllGadgets(); ClearWindow(); DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW); for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++) { int base = i - SETUP_SCREEN_POS_START; if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2)) { DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN); if (strcmp(setup_info[base].text, "Input Devices") == 0) initCursor(i, GFX_ARROW_BLUE_RIGHT); else initCursor(i, GFX_KUGEL_BLAU); } if (setup_info[base].value) { int setting_value = *setup_info[base].value; DrawText(SX+13*32, SY+i*32, (setting_value ? "on" : "off"), FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE)); } } FadeToFront(); InitAnimation(); HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE); } void HandleSetupScreen(int mx, int my, int dx, int dy, int button) { static int choice = 3; static int redraw = TRUE; int x = (mx+32-SX)/32, y = (my+32-SY)/32; int pos_start = SETUP_SCREEN_POS_START + 1; int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1; int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1; int pos_end = SETUP_SCREEN_POS_END + 1; if (button == MB_MENU_INITIALIZE) redraw = TRUE; if (redraw) { drawCursor(choice - 1, FC_RED); redraw = FALSE; } if (button == MB_MENU_INITIALIZE) return; if (dx || dy) { if (dy) { x = 1; y = choice+dy; } else x = y = 0; if (y >= pos_empty1 && y <= pos_empty2) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); if (y < pos_start) y = pos_start; else if (y > pos_end) y = pos_end; } if (!mx && !my && !dx && !dy) { x = 1; y = choice; } if (x==1 && y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) { if (button) { if (y!=choice) { drawCursor(y - 1, FC_RED); drawCursor(choice - 1, FC_BLUE); } choice = y; } else { int yy = y-1; if (y==3 && audio.sound_available) { if (setup.sound) { DrawText(SX+13*32, SY+yy*32,"off",FS_BIG,FC_BLUE); DrawText(SX+13*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE); DrawText(SX+13*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE); setup.sound_loops = FALSE; setup.sound_music = FALSE; } else DrawText(SX+13*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.sound = !setup.sound; } else if (y==4 && audio.loops_available) { if (setup.sound_loops) DrawText(SX+13*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else { DrawText(SX+13*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); DrawText(SX+13*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW); setup.sound = TRUE; } setup.sound_loops = !setup.sound_loops; } else if (y==5 && audio.loops_available) { if (setup.sound_music) DrawText(SX+13*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else { DrawText(SX+13*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); DrawText(SX+13*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW); setup.sound = TRUE; } setup.sound_music = !setup.sound_music; } else if (y==6 && video.fullscreen_available) { if (setup.fullscreen) DrawText(SX+13*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+13*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.fullscreen = !setup.fullscreen; } else if (y==7) { if (setup.quick_doors) DrawText(SX+13*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+13*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.quick_doors = !setup.quick_doors; } else if (y==8) { if (setup.handicap) DrawText(SX+13*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+13*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.handicap = !setup.handicap; } else if (y==9) { if (setup.time_limit) DrawText(SX+13*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+13*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.time_limit = !setup.time_limit; } else if (y==pos_end-1 || y==pos_end) { if (y==pos_end) SaveSetup(); game_status = MAINMENU; DrawMainMenu(); redraw = TRUE; } } } BackToFront(); if (game_status==SETUP) DoAnimation(); } void HandleGameActions() { #if 0 unsigned long delay; #endif if (game_status != PLAYING) return; /* if (local_player->LevelSolved) GameWon(); */ /* printf("TEST 2: %ld\n", Counter()); */ /* printf("."); */ #if 1 if (!button_status) ClickElement(0, 0, MB_NOT_PRESSED); GameActions(); if (game.game_over) { char *request_text = ""; StopSound(SND_WARNTON); switch(game.game_over_cause) { case GAME_OVER_NO_ENERGY: request_text = "Out of magic energy ! Play it again ?"; break; case GAME_OVER_OVERLOADED: request_text = "Magic spell hit Mc Duffin ! Play it again ?"; break; case GAME_OVER_BOMB: request_text = "Bomb killed Mc Duffin ! Play it again ?"; break; default: request_text = "Game Over ! Play it again ?"; break; } if (Request(request_text, REQ_ASK | REQ_STAY_CLOSED)) InitGame(); else { game_status = MAINMENU; DrawMainMenu(); } } else if (game.level_solved) { StopSound(SND_WARNTON); GameWon(); } #endif #if 0 delay=Counter(); ClickElement(0,0,MB_NOT_PRESSED); if (WN) GameWon(); else { switch(GameActions(0,0,MB_NOT_PRESSED)) { case ACT_GAME_OVER: game_status=MAINMENU; DrawMainMenu(); BackToFront(); break; case ACT_NEW_GAME: game_status=PLAYING; InitGame(); break; case ACT_GO_ON: break; default: break; } } if (!OL && delay<=Counter()) WaitUntilDelayReached(&delay, 50); #endif BackToFront(); #if 0 /* !!! */ Delay(10); /* !!! */ #endif } /* ---------- new screen button stuff -------------------------------------- */ /* graphic position and size values for buttons and scrollbars */ #define SC_SCROLLBUTTON_XPOS 64 #define SC_SCROLLBUTTON_YPOS 0 #define SC_SCROLLBAR_XPOS 0 #define SC_SCROLLBAR_YPOS 64 #define SC_SCROLLBUTTON_XSIZE 32 #define SC_SCROLLBUTTON_YSIZE 32 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) #define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS #define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE) #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE) #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE #define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE) #define SC_BORDER_SIZE 14 static struct { int xpos, ypos; int x, y; int gadget_id; char *infotext; } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] = { { SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, SCREEN_CTRL_ID_SCROLL_UP, "scroll level series up" }, { SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, SCREEN_CTRL_ID_SCROLL_DOWN, "scroll level series down" } }; static struct { int xpos, ypos; int x, y; int width, height; int type; int gadget_id; char *infotext; } scrollbar_info[NUM_SCREEN_SCROLLBARS] = { { SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS, SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS, SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, GD_TYPE_SCROLLBAR_VERTICAL, SCREEN_CTRL_ID_SCROLL_VERTICAL, "scroll level series vertically" } }; static void CreateScreenScrollbuttons() { Bitmap *gd_bitmap = pix[PIX_BACK]; struct GadgetInfo *gi; unsigned long event_mask; int i; for (i=0; icustom_id; if (game_status != CHOOSELEVEL) return; switch (id) { case SCREEN_CTRL_ID_SCROLL_UP: HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_DOWN: HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_VERTICAL: HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE); break; default: break; } }