/* game_1_player_manager.h * Copyright (C) 2002 Laurent Belmonte * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef GAME_1_PLAYER_MANAGER_H #define GAME_1_PLAYER_MANAGER_H #include #include "game-manager.h" #include "monkey-canvas.h" #include "monkey.h" G_BEGIN_DECLS #define TYPE_GAME_1_PLAYER_MANAGER (game_1_player_manager_get_type()) #define GAME_1_PLAYER_MANAGER(object) (G_TYPE_CHECK_INSTANCE_CAST ((object), TYPE_GAME_1_PLAYER_MANAGER,Game1PlayerManager)) #define GAME_1_PLAYER_MANAGER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), TYPE_GAME_1_PLAYER_MANAGER,Game1PlayerManagerClass)) #define IS_GAME_1_PLAYER_MANAGER(object) (G_TYPE_CHECK_INSTANCE_TYPE ((object), TYPE_GAME_1_PLAYER_MANAGER)) #define IS_GAME_1_PLAYER_MANAGER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), TYPE_GAME_1_PLAYER_MANAGER)) #define GAME_1_PLAYER_MANAGER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), TYPE_GAME_1_PLAYER_MANAGER, Game1PlayerManagerClass)) typedef struct Game1PlayerManagerPrivate Game1PlayerManagerPrivate; typedef struct { GObject parent_instance; Game1PlayerManagerPrivate * private; } Game1PlayerManager; typedef struct { GObjectClass parent_class; } Game1PlayerManagerClass; GType game_1_player_manager_get_type(void); Game1PlayerManager * game_1_player_manager_new(GtkWidget * window,MonkeyCanvas * canvas); void game_1_player_manager_start(GameManager * g); void game_1_player_manager_stop(GameManager * g); G_END_DECLS #endif