// Copyright (c) 2001-2003 Rob Kaper , // 2001 Erik Bourget // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // version 2 as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; see the file COPYING. If not, write to // the Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. #include #include #include "auction.h" #include "player.h" Auction::Auction() : GameObject(0) { setProperty("highbid", 0); m_highBidder = 0; m_estate = 0; m_status = Bidding; } void Auction::setHighBid(Player *player, unsigned int bid) { setProperty("highbid", bid); m_highBidder = player; m_status = Bidding; }