// Copyright (c) 2001-2003 Rob Kaper , // 2001 Erik Bourget // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // version 2 as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; see the file COPYING. If not, write to // the Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. #ifndef MONOP_AUCTION_H #define MONOP_AUCTION_H #include "gameobject.h" class Estate; class Player; class Auction : public GameObject { public: enum Status { Bidding = 0, GoingOnce = 1, GoingTwice = 2, Sold = 3, PaymentDue = 4, Completed = 5 }; Auction(); void setEstate(Estate *estate) { m_estate = estate; } void setHighBid(Player *player, unsigned int bid); void setStatus(unsigned int status) { m_status = status; } unsigned int status() { return m_status; } Player *highBidder() { return m_highBidder; } Estate *estate() { return m_estate; } private: Player *m_highBidder; Estate *m_estate; unsigned int m_status; }; #endif