// Copyright (c) 2001-2002 Rob Kaper , // 2001 Erik Bourget // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // version 2 as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; see the file COPYING. If not, write to // the Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. #ifndef MONOP_EVENT_H #define MONOP_EVENT_H #include #include "gameobject.h" class Game; class Event : public GameObject { public: enum EventType { Monopigator=0, TokenMovementTimeout, UserDecision, AuctionTimeout, PlayerTimeout, SocketTimeout }; Event(int id, EventType type, Game *game = 0); void setLaunchTime(time_t _lt) { m_launchTime = _lt; } void setFrequency(time_t frequency) { m_frequency = frequency; } void setType(unsigned int _t) { m_type = _t; } void setObject(GameObject *object) { m_object = object; } time_t launchTime() { return m_launchTime; } time_t frequency() { return m_frequency; } unsigned int type() { return m_type; } GameObject *object() { return m_object; } private: time_t m_launchTime; time_t m_frequency; unsigned int m_type; GameObject *m_object; }; #endif // MONOP_EVENT_H