// Copyright (c) 2002 Rob Kaper // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // version 2 as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; see the file COPYING. If not, write to // the Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. #include #include "player.h" #include "tradecomponent.h" TradeComponent::TradeComponent(Player *from, Player *to, GameObject *gameObject) { m_playerFrom = from; m_playerTo = to; m_object = gameObject; m_money = 0; } TradeComponent::TradeComponent(Player *from, Player *to, unsigned int money) { m_object = 0; m_playerFrom = from; m_playerTo = to; m_money = money; } void TradeComponent::updateTargetPlayer(Player *to) { m_playerTo = to; } void TradeComponent::updateMoney(unsigned int money) { m_money = money; }