// Copyright (c) 2002 Rob Kaper // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // version 2 as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; see the file COPYING. If not, write to // the Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. #ifndef MONOP_TRADECOMPONENT_H #define MONOP_TRADECOMPONENT_H #include class GameObject; class Player; class TradeComponent { public: TradeComponent(Player *from, Player *to, GameObject *gameObject); TradeComponent(Player *from, Player *to, unsigned int money); void updateTargetPlayer(Player *to); void updateMoney(unsigned int); void setObject(GameObject *object) { m_object = object; } GameObject *object() { return m_object; } Player *from() { return m_playerFrom; } Player *targetPlayer() { return m_playerTo; } unsigned int money() { return m_money; } private: Player *m_playerFrom, *m_playerTo; unsigned int m_money; GameObject *m_object; }; #endif // MONOP_TRADECOMPONENT_H