# BINDIR is the directory where the moria binary while be put # LIBDIR is where the other files (score, news, hours) will be put # LIBDIR must be the same directory defined in config.h # OWNER is who you want the game to be chown to. # GROUP is who you wnat the game to be chgrp to. BINDIR = %%PREFIX%%/bin LIBDIR = %%PREFIX%%/share/moria/ OWNER = games GROUP = games # For testing and debugging the program, it is best to use this line. # CFLAGS = -g # For playing the game, you may want to use this line #CFLAGS = -O # For BSD Systems CURSES = -lcurses -ltermcap # For SYS V Systems # CURSES = -lcurses # For XENIX, some XENIX systems may need -ltinfo # CURSES = -ltcap -ltermcap -lx # For AIX systems, compiling in the BSD world; SYS_V must not be defined in # config.h if you use this. #LFLAGS = -lbsd # Normal systems don't require anything here. LFLAGS = #CC = cc SRCS = main.c misc1.c misc2.c misc3.c misc4.c store1.c files.c io.c \ create.c desc.c generate.c sets.c dungeon.c creature.c death.c \ eat.c help.c magic.c potions.c prayer.c save.c staffs.c wands.c \ scrolls.c spells.c wizard.c store2.c signals.c moria1.c moria2.c \ moria3.c moria4.c monsters.c treasure.c variable.c rnd.c recall.c \ unix.c player.c tables.c OBJS = main.o misc1.o misc2.o misc3.o misc4.o store1.o files.o io.o \ create.o desc.o generate.o sets.o dungeon.o creature.o death.o \ eat.o help.o magic.o potions.o prayer.o save.o staffs.o wands.o \ scrolls.o spells.o wizard.o store2.o signals.o moria1.o moria2.o \ moria3.o moria4.o monsters.o treasure.o variable.o rnd.o recall.o \ unix.o player.o tables.o LIBFILES = hours news origcmds.hlp owizcmds.hlp roglcmds.hlp rwizcmds.hlp \ version.hlp welcome.hlp moria : $(OBJS) $(CC) -o moria $(CFLAGS) $(OBJS) $(CURSES) $(LFLAGS) lintout : $(SRCS) lint $(SRCS) $(CURSES) > lintout lintout2 : $(SRCS) lint -bach $(SRCS) $(CURSES) > lintout TAGS : $(SRCS) ctags -x $(SRCS) > TAGS # you must define BINDIR and LIBDIR before installing # assumes that BINDIR and LIBDIR exist install: -${MKDIR} $(BINDIR) ${CHMOD} 755 $(BINDIR) ${BSD_INSTALL_PROGRAM} moria $(BINDIR) ${CHMOD} 4711 $(BINDIR)/moria -${MKDIR} $(LIBDIR) ${CHMOD} 711 $(LIBDIR) (cd files; ${BSD_INSTALL_DATA} $(LIBFILES) $(LIBDIR)) (cd $(LIBDIR); ${CHMOD} 444 $(LIBFILES)) (cd $(LIBDIR); ${TOUCH} scores; ${CHMOD} 644 scores) ${CHOWN} $(OWNER) $(BINDIR)/moria ${CHGRP} $(GROUP) $(BINDIR)/moria (cd $(LIBDIR); ${CHOWN} $(OWNER) $(LIBFILES) scores) (cd $(LIBDIR); ${CHGRP} $(GROUP) $(LIBFILES) scores) # If you are short on disk space, or aren't interested in debugging moria. # strip $(BINDIR)/moria clean: rm -r *.o rm -i moria create.o: constant.h types.h externs.h config.h creature.o: constant.h types.h externs.h config.h death.o: constant.h types.h externs.h config.h desc.o: constant.h types.h externs.h config.h dungeon.o: constant.h types.h externs.h config.h eat.o: constant.h types.h externs.h config.h files.o: constant.h types.h externs.h config.h generate.o: constant.h types.h externs.h config.h help.o: constant.h types.h externs.h config.h io.o: constant.h types.h externs.h config.h magic.o: constant.h types.h externs.h config.h main.o: constant.h types.h externs.h config.h misc1.o: constant.h types.h externs.h config.h misc2.o: constant.h types.h externs.h config.h misc3.o: constant.h types.h externs.h config.h misc4.o: constant.h types.h externs.h config.h monsters.o: constant.h types.h config.h moria1.o: constant.h types.h externs.h config.h moria2.o: constant.h types.h externs.h config.h moria3.o: constant.h types.h externs.h config.h moria4.o: constant.h types.h externs.h config.h player.o: constant.h types.h config.h potions.o: constant.h types.h externs.h config.h prayer.o: constant.h types.h externs.h config.h recall.o: constant.h config.h types.h externs.h rnd.o: constant.h types.h save.o: constant.h types.h externs.h config.h scrolls.o: constant.h types.h externs.h config.h sets.o: constant.h config.h signals.o: constant.h types.h externs.h config.h spells.o: constant.h types.h externs.h config.h staffs.o: constant.h types.h externs.h config.h store1.o: constant.h types.h externs.h config.h store2.o: constant.h types.h externs.h config.h tables.o: constant.h types.h config.h treasure.o: constant.h types.h config.h unix.o: constant.h config.h types.h externs.h variable.o: constant.h types.h config.h wands.o: constant.h types.h externs.h config.h wizard.o: constant.h types.h externs.h config.h