# This makefile is for Aztec C 5.0 for the Amiga. # It will not work with either an earlier version of Aztec C or with Lattice. # BINDIR is the directory where the moria binary while be put # LIBDIR is where the other files (score, news, hours) will be put # LIBDIR must be the same directory defined in config.h BINDIR = moria: LIBDIR = moria: # -bd = stack depth checking, -md = large data model, -so = optimized CFLAGS = -so -md -mr -DAMIGA # CFLAGS = -md -mr -DAMIGA CC = cc SRCS = main.c misc1.c misc2.c misc3.c misc4.c store1.c files.c io.c \ create.c desc.c generate.c sets.c dungeon.c creature.c death.c \ eat.c help.c magic.c potions.c prayer.c save.c staffs.c wands.c \ scrolls.c spells.c wizard.c store2.c signals.c moria1.c moria2.c \ moria3.c moria4.c monsters.c treasure.c variable.c rnd.c recall.c \ amiga.c player.c tables.c timer.c OBJS = main.o misc1.o misc2.o misc3.o misc4.o store1.o files.o io.o \ create.o desc.o generate.o sets.o dungeon.o creature.o death.o \ eat.o help.o magic.o potions.o prayer.o save.o staffs.o wands.o \ scrolls.o spells.o wizard.o store2.o signals.o moria1.o moria2.o \ moria3.o moria4.o monsters.o treasure.o variable.o rnd.o recall.o \ amiga.o player.o tables.o timer.o LIBFILES = hours news origcmds.hlp owizcmds.hlp roglcmds.hlp rwizcmds.hlp \ scores version.hlp welcome.hlp moria : $(OBJS) ln +q +ss -o moria $(OBJS) $(DETACH) -lcurses32 -lml -lcl # you must define BINDIR and LIBDIR before installing # assumes that BINDIR and LIBDIR exist install: copy moria $(BINDIR) copy files/* $(LIBDIR) clean: delete *.o delete moria create.o: constant.h types.h externs.h config.h creature.o: constant.h types.h externs.h config.h death.o: constant.h types.h externs.h config.h desc.o: constant.h types.h externs.h config.h dungeon.o: constant.h types.h externs.h config.h eat.o: constant.h types.h externs.h config.h files.o: constant.h types.h externs.h config.h generate.o: constant.h types.h externs.h config.h help.o: constant.h types.h externs.h config.h io.o: constant.h types.h externs.h config.h magic.o: constant.h types.h externs.h config.h main.o: constant.h types.h externs.h config.h misc1.o: constant.h types.h externs.h config.h misc2.o: constant.h types.h externs.h config.h misc3.o: constant.h types.h externs.h config.h misc4.o: constant.h types.h externs.h config.h monsters.o: constant.h types.h config.h moria1.o: constant.h types.h externs.h config.h moria2.o: constant.h types.h externs.h config.h moria3.o: constant.h types.h externs.h config.h moria4.o: constant.h types.h externs.h config.h player.o: constant.h types.h config.h potions.o: constant.h types.h externs.h config.h prayer.o: constant.h types.h externs.h config.h recall.o: constant.h config.h types.h externs.h rnd.o: constant.h types.h save.o: constant.h types.h externs.h config.h scrolls.o: constant.h types.h externs.h config.h sets.o: constant.h config.h signals.o: constant.h types.h externs.h config.h spells.o: constant.h types.h externs.h config.h staffs.o: constant.h types.h externs.h config.h store1.o: constant.h types.h externs.h config.h store2.o: constant.h types.h externs.h config.h tables.o: constant.h types.h config.h treasure.o: constant.h types.h config.h unix.o: constant.h config.h types.h externs.h variable.o: constant.h types.h config.h wands.o: constant.h types.h externs.h config.h wizard.o: constant.h types.h externs.h config.h