From djgrabin@phoenix.Princeton.EDU Mon Nov 27 12:37:32 1989 Received: from Princeton.EDU by ernie.Berkeley.EDU (5.61/1.36) id AA09548; Mon, 27 Nov 89 12:35:31 -0800 Received: from phoenix.Princeton.EDU by Princeton.EDU (5.58+++/2.25/mailrelay) id AA03654; Mon, 27 Nov 89 14:42:43 EST Received: by phoenix.Princeton.EDU (5.61/1.95) id AA27562; Mon, 27 Nov 89 14:38:54 -0500 Date: Mon, 27 Nov 89 14:38:54 -0500 From: djgrabin@phoenix.Princeton.EDU (David Joseph Grabiner) Message-Id: <8911271938.AA27562@phoenix.Princeton.EDU> To: wilson@ernie.Berkeley.EDU Subject: Corrections to the monster dictionary Status: RO I have now made the changes I mentioned to you before, plus a few more which I discovered in the process. My current monster dictionary has 161 monsters changed from the original 4.87 copy. I can send you a copy of either my dictionary or the diffs if you want them. However, since your dictionary is in a different form, and I have a different definition of "monster," I would suggest that, if you do use my files, you use them only for reference. Anyway, here is my current list of changes. !is a definite bug; *has been changed. OK, even though they seem wrong: Singing, happy drunk moving 20+40+75 random Ancient red dragon having maximum treasure. Green ooze not moving. This is obviously intentional. Random movement: Some ants are 20%, others aren't. Huge brown bat 75%, four others are 20%. *!Giant fire and giant lightning bat should both be 20% or both be 40%. Long-eared, red, lightning changed to 40, huge brown left alone. *!Giant black centipede should not be 75%, should be 20%. *Fire elemental is 40%, fire spirit and earth spirit not random. All of these made 20. *Moaning spirit is 20%, banshee is 20% and 40%. Moaning spirit made 20+40. *Clear and bloodshot icky-things should be 40%. *Killer beetles vary; should they all be 20%? Should squint-eyed rogue be 20% random? *!Giant black scorpion should be 20%. *!Giant brown tick should be 20%. Doors: *Fire spirit cannot open doors, fire elemental can and shouldn't. *Should golems be able to open doors? *!Oozes shouldn't open doors. *!Spirit troll should open doors. Picking up objects: *!Earth spirit should pick up objects, water elemental shouldn't. *!Warrior shouldn't unless all people do. Treasure: *!Scruffy-looking hobbit should carry gold as well as objects. Why don't quasits carry gold? *!Mature green dragon should be 60+90+2d2, not 60+90+1d2. *!Orc warrior and ogre mage should be 90, like other o's. *Seedy-looking human 1d2 but nasty little gnome only 90, should be 1d2? *!Berzerker should be 1d2, not 60; ninja should be 1d2, not 60+90. *Black knight should be 1d2; sorceror increased to 60+90+1d2, to be consistent with liches. *Should ordinary troll be 60+90, like other trolls? Spell frequency: *!Ancient white is the weakest ancient dragon, should be 9 like ancient green. *!Moaning spirit should be 15, like other ghosts. *!Orc shaman is 5, ogre mage is 6 and should be 5 or less. *Should necromancer be 3 rather than 2, since sorceror is 3? *!Silver jelly and rot jelly shouldn't be harmed by cold. Why are nagas harmed by poison? Acid: *Should flesh golem really be harmed by acid? *Should green jelly, green worm mass really be harmed by acid? Blue light: *Why are flesh golem, giant clear ant, black ooze harmed by light? *!Rot jelly should be harmed by blue light. *!Cloud giant should not be. Should giant purple worm be harmed, like other worms? *Should all undead, or all intelligent undead, be harmed? (Changed to harm L,W,V,G, and spirit troll, not M,s,z.) *Should it be possible to charm/sleep quasits? *!White dragon bat should not be seen by infravision.