/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. $Id: cvar.h 643 2007-07-20 13:09:29Z d3urk $ */ // cvar.h #ifndef __CVAR_H__ #define __CVAR_H__ /* cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly in C code. it is sufficient to initialize a cvar_t with just the first two fields, or you can add a ,true flag for variables that you want saved to the configuration file when the game is quit: cvar_t r_draworder = {"r_draworder","1"}; cvar_t scr_screensize = {"screensize","1",CVAR_ARCHIVE}; Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed: Cvar_Register (&host_framerate); C code usually just references a cvar in place: if ( r_draworder.value ) It could optionally ask for the value to be looked up for a string name: if (Cvar_Value ("r_draworder")) Interpreted prog code can access cvars with the cvar(name) or cvar_set (name, value) internal functions: teamplay = cvar("teamplay"); cvar_set ("registered", "1"); The user can access cvars from the console in two ways: r_draworder prints the current value r_draworder 0 sets the current value to 0 Cvars are restricted from having the same names as commands to keep this interface from being ambiguous. */ // cvar flags #define CVAR_SERVERINFO 1 // mirrored to serverinfo #define CVAR_ROM 2 // read only #define CVAR_USER_CREATED 4 // created by a set command typedef struct cvar_s { char *name; char *string; int flags; qbool (*OnChange) (struct cvar_s *var, const char *value); float value; struct cvar_s *hash_next; struct cvar_s *next; } cvar_t; void Cvar_Register (cvar_t *variable); // registers a cvar that already has the name, string, and optionally the // archive elements set. void Cvar_Set (cvar_t *var, const char *value); // equivalent to " " typed at the console void Cvar_SetROM (cvar_t *var, const char *value); // force a set even if the cvar is read only void Cvar_SetByName (const char *var_name, const char *value); // equivalent to " " typed at the console void Cvar_SetValue (cvar_t *var, const float value); // expands value to a string and calls Cvar_Set void Cvar_SetValueByName (const char *var_name, const float value); // expands value to a string and calls Cvar_Set float Cvar_Value (const char *var_name); // returns 0 if not defined or non numeric char *Cvar_String (const char *var_name); // returns an empty string if not defined qbool Cvar_Command (void); // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known // command. Returns true if the command was a variable reference that // was handled. (print or change) cvar_t *Cvar_FindVar (const char *var_name); qbool Cvar_Delete (const char *name); cvar_t *Cvar_Create (const char *name, char *string, int cvarflags); void Cvar_Init (void); #endif /* !__CVAR_H__ */