/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. $Id: mathlib.h 643 2007-07-20 13:09:29Z d3urk $ */ // mathlib.h #ifndef __MATHLIB_H__ #define __MATHLIB_H__ #define PITCH 0 // up / down #define YAW 1 // left / right #define ROLL 2 // fall over typedef float vec_t; typedef vec_t vec3_t[3]; typedef vec_t vec5_t[5]; typedef int fixed4_t; typedef int fixed8_t; typedef int fixed16_t; #ifndef M_PI #define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h #endif struct mplane_s; extern vec3_t vec3_origin; #define DEG2RAD(a) (((a) * M_PI) / 180.0F) #define NANMASK (255<<23) #define IS_NAN(x) (((*(int *)&x)&NANMASK)==NANMASK) #ifndef Q_rint #define Q_rint(x) ((x) > 0 ? (int)((x) + 0.5) : (int)((x) - 0.5)) #endif #define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2]) #define VectorSubtract(a,b,c) (c[0]=a[0]-b[0],c[1]=a[1]-b[1],c[2]=a[2]-b[2]) #define VectorAdd(a,b,c) (c[0]=a[0]+b[0],c[1]=a[1]+b[1],c[2]=a[2]+b[2]) #define VectorCopy(a,b) (b[0]=a[0],b[1]=a[1],b[2]=a[2]) #define VectorClear(a) (a[0]=a[1]=a[2]=0) #define VectorNegate(a,b) (b[0]=-a[0],b[1]=-a[1],b[2]=-a[2]) #define VectorSet(v, x, y, z) (v[0]=(x),v[1]=(y),v[2]=(z)) void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc); vec_t VectorLength (vec3_t v); void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross); float VectorNormalize (vec3_t v); // returns vector length void VectorScale (vec3_t in, vec_t scale, vec3_t out); void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up); #ifdef __cplusplus extern "C" { #endif int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct mplane_s *plane); #ifdef __cplusplus } /* extern "C" */ #endif float anglemod(float a); #define PlaneDiff(point, plane) ( \ (((plane)->type < 3) ? (point)[(plane)->type] - (plane)->dist: DotProduct((point), (plane)->normal) - (plane)->dist) \ ) #define BOX_ON_PLANE_SIDE(emins, emaxs, p) \ (((p)->type < 3)? \ ( \ ((p)->dist <= (emins)[(p)->type])? \ 1 \ : \ ( \ ((p)->dist >= (emaxs)[(p)->type])?\ 2 \ : \ 3 \ ) \ ) \ : \ BoxOnPlaneSide( (emins), (emaxs), (p))) #define PlaneDiff(point, plane) ( \ (((plane)->type < 3) ? (point)[(plane)->type] - (plane)->dist: DotProduct((point), (plane)->normal) - (plane)->dist) \ ) #endif /* !__MATHLIB_H__ */