/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. $Id: protocol.h 643 2007-07-20 13:09:29Z d3urk $ */ // protocol.h -- communications protocols #ifndef __PROTOCOL_H__ #define __PROTOCOL_H__ #define PROTOCOL_VERSION 28 //========================================= #define PORT_CLIENT 27001 #define PORT_MASTER 27000 #define PORT_SERVER 27500 //========================================= // out of band message id bytes // M = master, S = server, C = client, A = any // the second character will always be \n if the message isn't a single // byte long (?? not true anymore?) #define S2C_CHALLENGE 'c' #define S2C_CONNECTION 'j' #define A2A_PING 'k' // respond with an A2A_ACK #define A2A_ACK 'l' // general acknowledgement without info #define A2A_NACK 'm' // [+ comment] general failure #define A2A_ECHO 'e' // for echoing #define A2C_PRINT 'n' // print a message on client #define S2M_HEARTBEAT 'a' // + serverinfo + userlist + fraglist #define A2C_CLIENT_COMMAND 'B' // + command line #define S2M_SHUTDOWN 'C' //================== // note that there are some defs.qc that mirror to these numbers // also related to svc_strings[] in cl_parse //================== // // server to client // #define svc_bad 0 #define svc_nop 1 #define svc_disconnect 2 #define svc_updatestat 3 // [byte] [byte] //define svc_version 4 // [long] server version #define svc_setview 5 // [short] entity number #define svc_sound 6 // //define svc_time 7 // [float] server time #define svc_print 8 // [byte] id [string] null terminated string #define svc_stufftext 9 // [string] stuffed into client's console buffer // the string should be \n terminated #define svc_setangle 10 // [angle3] set the view angle to this absolute value #define svc_serverdata 11 // [long] protocol ... #define svc_lightstyle 12 // [byte] [string] //define svc_updatename 13 // [byte] [string] #define svc_updatefrags 14 // [byte] [short] //define svc_clientdata 15 // #define svc_stopsound 16 // //define svc_updatecolors 17 // [byte] [byte] [byte] //define svc_particle 18 // [vec3] #define svc_damage 19 #define svc_spawnstatic 20 // svc_spawnbinary 21 #define svc_spawnbaseline 22 #define svc_temp_entity 23 // variable #define svc_setpause 24 // [byte] on / off // svc_signonnum 25 // [byte] used for the signon sequence #define svc_centerprint 26 // [string] to put in center of the screen #define svc_killedmonster 27 #define svc_foundsecret 28 #define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten #define svc_intermission 30 // [vec3_t] origin [vec3_t] angle #define svc_finale 31 // [string] text #define svc_cdtrack 32 // [byte] track #define svc_sellscreen 33 #define svc_smallkick 34 // set client punchangle to 2 #define svc_bigkick 35 // set client punchangle to 4 #define svc_updateping 36 // [byte] [short] #define svc_updateentertime 37 // [byte] [float] #define svc_updatestatlong 38 // [byte] [long] #define svc_muzzleflash 39 // [short] entity #define svc_updateuserinfo 40 // [byte] slot [long] uid // [string] userinfo #define svc_download 41 // [short] size [size bytes] #define svc_playerinfo 42 // variable #define svc_nails 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8 #define svc_chokecount 44 // [byte] packets choked #define svc_modellist 45 // [strings] #define svc_soundlist 46 // [strings] #define svc_packetentities 47 // [...] #define svc_deltapacketentities 48 // [...] #define svc_maxspeed 49 // maxspeed change, for prediction #define svc_entgravity 50 // gravity change, for prediction #define svc_setinfo 51 // setinfo on a client #define svc_serverinfo 52 // serverinfo #define svc_updatepl 53 // [byte] [byte] #define svc_nails2 54 // for interpolation, stores edict num //============================================== // // client to server // #define clc_bad 0 #define clc_nop 1 //define clc_doublemove 2 #define clc_move 3 // [[usercmd_t] #define clc_stringcmd 4 // [string] message #define clc_delta 5 // [byte] sequence number, requests delta compression of message #define clc_tmove 6 // teleport request, spectator only #define clc_upload 7 // //============================================== // // demo recording // #define dem_cmd 0 #define dem_read 1 #define dem_set 2 #define dem_multiple 3 #define dem_single 4 #define dem_stats 5 #define dem_all 6 //============================================== // playerinfo flags from server // playerinfo always sends: playernum, flags, origin[] and framenumber #define PF_MSEC (1<<0) #define PF_COMMAND (1<<1) #define PF_VELOCITY1 (1<<2) #define PF_VELOCITY2 (1<<3) #define PF_VELOCITY3 (1<<4) #define PF_MODEL (1<<5) #define PF_SKINNUM (1<<6) #define PF_EFFECTS (1<<7) #define PF_WEAPONFRAME (1<<8) // only sent for view player #define PF_DEAD (1<<9) // don't block movement any more #define PF_GIB (1<<10) // offset the view height differently // bits 11..13 are player move type bits (ZQuake extension) #define PF_PMC_SHIFT 11 #define PF_PMC_MASK 7 #define PF_ONGROUND (1<<14) // ZQuake extension // player move types #define PMC_NORMAL 0 // normal ground movement #define PMC_NORMAL_JUMP_HELD 1 // normal ground novement + jump_held #define PMC_OLD_SPECTATOR 2 // fly through walls (QW compatibility mode) #define PMC_SPECTATOR 3 // fly through walls #define PMC_FLY 4 // fly, bump into walls #define PMC_NONE 5 // can't move (client had better lerp the origin...) #define PMC_FREEZE 6 // TODO: lerp movement and viewangles #define PMC_EXTRA3 7 // future extension //============================================== // if the high bit of the client to server byte is set, the low bits are // client move cmd bits // ms and angle2 are always sent, the others are optional #define CM_ANGLE1 (1<<0) #define CM_ANGLE3 (1<<1) #define CM_FORWARD (1<<2) #define CM_SIDE (1<<3) #define CM_UP (1<<4) #define CM_BUTTONS (1<<5) #define CM_IMPULSE (1<<6) #define CM_ANGLE2 (1<<7) //============================================== // the first 16 bits of a packetentities update holds 9 bits // of entity number and 7 bits of flags #define U_ORIGIN1 (1<<9) #define U_ORIGIN2 (1<<10) #define U_ORIGIN3 (1<<11) #define U_ANGLE2 (1<<12) #define U_FRAME (1<<13) #define U_REMOVE (1<<14) // REMOVE this entity, don't add it #define U_MOREBITS (1<<15) // if MOREBITS is set, these additional flags are read in next #define U_ANGLE1 (1<<0) #define U_ANGLE3 (1<<1) #define U_MODEL (1<<2) #define U_COLORMAP (1<<3) #define U_SKIN (1<<4) #define U_EFFECTS (1<<5) #define U_SOLID (1<<6) // the entity should be solid for prediction #define U_CHECKMOREBITS ((1<<9) - 1) //============================================== // a sound with no channel is a local only sound // the sound field has bits 0-2: channel, 3-12: entity #define SND_VOLUME (1<<15) // a byte #define SND_ATTENUATION (1<<14) // a byte #define DEFAULT_SOUND_PACKET_VOLUME 255 #define DEFAULT_SOUND_PACKET_ATTENUATION 1.0 // svc_print messages have an id, so messages can be filtered #define PRINT_LOW 0 #define PRINT_MEDIUM 1 #define PRINT_HIGH 2 #define PRINT_CHAT 3 // also go to chat buffer // // temp entity events // #define TE_SPIKE 0 #define TE_SUPERSPIKE 1 #define TE_GUNSHOT 2 #define TE_EXPLOSION 3 #define TE_TAREXPLOSION 4 #define TE_LIGHTNING1 5 #define TE_LIGHTNING2 6 #define TE_WIZSPIKE 7 #define TE_KNIGHTSPIKE 8 #define TE_LIGHTNING3 9 #define TE_LAVASPLASH 10 #define TE_TELEPORT 11 #define TE_BLOOD 12 #define TE_LIGHTNINGBLOOD 13 //============================================== // // ZQuake protocol extensions (*z_ext serverinfo key) // #define Z_EXT_PM_TYPE (1<<0) // basic PM_TYPE functionality (reliable jump_held) #define Z_EXT_PM_TYPE_NEW (1<<1) // adds PM_FLY, PM_SPECTATOR #define Z_EXT_VIEWHEIGHT (1<<2) // STAT_VIEWHEIGHT #define Z_EXT_SERVERTIME (1<<3) // STAT_TIME #define Z_EXT_PITCHLIMITS (1<<4) // serverinfo maxpitch & minpitch #define Z_EXT_JOIN_OBSERVE (1<<5) // server: "join" and "observe" commands are supported // client: on-the-fly spectator <-> player switching supported #define Z_EXT_PF_ONGROUND (1<<6) // server: PF_ONGROUND is valid for all svc_playerinfo #ifdef VWEP_TEST #define Z_EXT_VWEP (1<<31) // fake bit (not 'officially' supported yet) #else #define Z_EXT_VWEP 0 #endif // what our server supports #define SERVER_EXTENSIONS (Z_EXT_PM_TYPE|Z_EXT_PM_TYPE_NEW|Z_EXT_SERVERTIME|Z_EXT_JOIN_OBSERVE|Z_EXT_PF_ONGROUND) //=============================================== // fte protocol extensions. #define PROTOCOL_VERSION_FTE (('F'<<0) + ('T'<<8) + ('E'<<16) + ('X' << 24)) #ifdef PROTOCOL_VERSION_FTE #define FTE_PEXT_CHUNKEDDOWNLOADS 0x20000000 //alternate file download method. Hopefully it'll give quadroupled download speed, especially on higher pings. #endif /* ========================================================== ELEMENTS COMMUNICATED ACROSS THE NET ========================================================== */ #define MAX_CLIENTS 32 #define UPDATE_BACKUP 64 // copies of entity_state_t to keep buffered. must be power of two #define UPDATE_MASK (UPDATE_BACKUP-1) // entity_state_t is the information conveyed from the server // in an update message typedef struct { int number; // edict index int flags; // nolerp, etc vec3_t origin; vec3_t angles; int modelindex; int frame; int colormap; int skinnum; int effects; } entity_state_t; #ifndef QWDTOOLS #define MAX_PACKET_ENTITIES 64 // doesn't count nails #define MAX_DEMO_PACKET_ENTITIES 300 typedef struct { int num_entities; entity_state_t *entities; } packet_entities_t; #else #define MAX_PACKET_ENTITIES 300 // doesn't count nails typedef struct { int num_entities; entity_state_t entities[MAX_PACKET_ENTITIES]; } packet_entities_t; #endif typedef struct usercmd_s { byte msec; vec3_t angles; short forwardmove, sidemove, upmove; byte buttons; byte impulse; } usercmd_t; // usercmd button bits #define BUTTON_ATTACK (1 << 0) #define BUTTON_JUMP (1 << 1) #define BUTTON_USE (1 << 2) #endif /* !__PROTOCOL_H__ */