/* * sv_mod_frags.h * QuakeWorld message definitions * For glad & vvd * (C) kreon 2005 * Messages from fuhquake's fragfile.dat */ /* This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. $Id: sv_mod_frags.h 643 2007-07-20 13:09:29Z d3urk $ */ #ifndef __SV_MOD_FRAGS__ #define __SV_MOD_FRAGS__ extern cvar_t sv_mod_msg_file; #define MOD_MSG_MAX 512 // weapons definitions char *qw_weapon[] = { "die", "axe", "sg", "ssg", "ng", "sng", "gl", "rl", "lg", "rail", "drown", "trap", "tele", "dschrg", "squish", "fall", "team", "stomps" }; // system messages (not released yet) definitions char *qw_system[] = { "start", "end", "connect", "disconnect", "timeout" }; // main struct for mod's messages searching typedef struct qw_message { int msg_type; // type of message int id; // id of weapon id for WEAPON int pl_count; // count of players in each message char *str; // pointer to string qbool reverse; // reversing message? (a->b or b->a) } qwmsg_t; // messages types enum { MIN_TYPE = 0, WEAPON = 0, SYSTEM, MAX_TYPE}; // DEFAULT mod messages // From fuhquake's fragfile.dat qwmsg_t qwmsg_def[] = { {WEAPON, 10, 1, "(.*) sleeps with the fishes", false}, {WEAPON, 10, 1, "(.*) sucks it down", false}, {WEAPON, 10, 1, "(.*) gulped a load of slime", false}, {WEAPON, 10, 1, "(.*) can't exist on slime alone", false}, {WEAPON, 10, 1, "(.*) burst into flames", false}, {WEAPON, 10, 1, "(.*) turned into hot slag", false}, {WEAPON, 10, 1, "(.*) visits the Volcano God", false}, {WEAPON, 15, 1, "(.*) cratered", false}, {WEAPON, 15, 1, "(.*) fell to his death", false}, {WEAPON, 15, 1, "(.*) fell to her death", false}, {WEAPON, 11, 1, "(.*) blew up", false}, {WEAPON, 11, 1, "(.*) was spiked", false}, {WEAPON, 11, 1, "(.*) was zapped", false}, {WEAPON, 11, 1, "(.*) ate a lavaball", false}, {WEAPON, 12, 1, "(.*) was telefragged by his teammate", false}, {WEAPON, 12, 1, "(.*) was telefragged by her teammate", false}, {WEAPON, 0, 1, "(.*) died", false}, {WEAPON, 0, 1, "(.*) tried to leave", false}, {WEAPON, 14, 1, "(.*) was squished", false}, {WEAPON, 0, 1, "(.*) suicides", false}, {WEAPON, 6, 1, "(.*) tries to put the pin back in", false}, {WEAPON, 7, 1, "(.*) becomes bored with life", false}, {WEAPON, 7, 1, "(.*) discovers blast radius", false}, {WEAPON, 13, 1, "(.*) electrocutes himself.", false}, {WEAPON, 13, 1, "(.*) electrocutes herself.", false}, {WEAPON, 13, 1, "(.*) discharges into the slime", false}, {WEAPON, 13, 1, "(.*) discharges into the lava", false}, {WEAPON, 13, 1, "(.*) discharges into the water", false}, {WEAPON, 13, 1, "(.*) heats up the water", false}, {WEAPON, 16, 1, "(.*) squished a teammate", false}, {WEAPON, 16, 1, "(.*) mows down a teammate", false}, {WEAPON, 16, 1, "(.*) checks his glasses", false}, {WEAPON, 16, 1, "(.*) checks her glasses", false}, {WEAPON, 16, 1, "(.*) gets a frag for the other team", false}, {WEAPON, 16, 1, "(.*) loses another friend", false}, {WEAPON, 1, 2, "(.*) was ax-murdered by (.*)", false}, {WEAPON, 2, 2, "(.*) was lead poisoned by (.*)", false}, {WEAPON, 2, 2, "(.*) chewed on (.*)'s boomstick", false}, {WEAPON, 3, 2, "(.*) ate 8 loads of (.*)'s buckshot", false}, {WEAPON, 3, 2, "(.*) ate 2 loads of (.*)'s buckshot", false}, {WEAPON, 4, 2, "(.*) was body pierced by (.*)", false}, {WEAPON, 4, 2, "(.*) was nailed by (.*)", false}, {WEAPON, 5, 2, "(.*) was perforated by (.*)", false}, {WEAPON, 5, 2, "(.*) was punctured by (.*)", false}, {WEAPON, 5, 2, "(.*) was ventilated by (.*)", false}, {WEAPON, 5, 2, "(.*) was straw-cuttered by (.*)", false}, {WEAPON, 6, 2, "(.*) eats (.*)'s pineapple", false}, {WEAPON, 6, 2, "(.*) was gibbed by (.*)'s grenade", false}, {WEAPON, 7, 2, "(.*) was smeared by (.*)'s quad rocket", false}, {WEAPON, 7, 2, "(.*) was brutalized by (.*)'s quad rocket", false}, {WEAPON, 7, 2, "(.*) rips (.*) a new one", true}, {WEAPON, 7, 2, "(.*) was gibbed by (.*)'s rocket", false}, {WEAPON, 7, 2, "(.*) rides (.*)'s rocket", false}, {WEAPON, 8, 2, "(.*) accepts (.*)'s shaft", false}, {WEAPON, 9, 2, "(.*) was railed by (.*)", false}, {WEAPON, 12, 2, "(.*) was telefragged by (.*)", false}, {WEAPON, 14, 2, "(.*) squishes (.*)", true}, {WEAPON, 13, 2, "(.*) accepts (.*)'s discharge", false}, {WEAPON, 13, 2, "(.*) drains (.*)'s batteries", false}, {WEAPON, 8, 2, "(.*) gets a natural disaster from (.*)", false}, { 0, 0, 0, NULL, 0} }; // end #endif /* !__SV_MOD_FRAGS__ */