/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. $Id: world.c 643 2007-07-20 13:09:29Z d3urk $ */ // world.c -- world query functions #include "qwsvdef.h" /* entities never clip against themselves, or their owner line of sight checks trace->crosscontent, but bullets don't */ typedef struct { vec3_t boxmins, boxmaxs;// enclose the test object along entire move float *mins, *maxs; // size of the moving object vec3_t mins2, maxs2; // size when clipping against mosnters float *start, *end; trace_t trace; int type; edict_t *passedict; } moveclip_t; /* ================ SV_HullForEntity Returns a hull that can be used for testing or clipping an object of mins/maxs size. Offset is filled in to contain the adjustment that must be added to the testing object's origin to get a point to use with the returned hull. ================ */ hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) { vec3_t size, hullmins, hullmaxs; cmodel_t *model; hull_t *hull; // decide which clipping hull to use, based on the size if (ent->v.solid == SOLID_BSP) { // explicit hulls in the BSP model if (ent->v.movetype != MOVETYPE_PUSH) SV_Error ("SOLID_BSP without MOVETYPE_PUSH"); if ((unsigned)ent->v.modelindex >= MAX_MODELS) SV_Error ("SV_HullForEntity: ent.modelindex >= MAX_MODELS"); model = sv.models[(int)ent->v.modelindex]; if (!model) SV_Error ("SOLID_BSP with a non-bsp model"); VectorSubtract (maxs, mins, size); if (size[0] < 3) hull = &model->hulls[0]; else if (size[0] <= 32) hull = &model->hulls[1]; else hull = &model->hulls[2]; // calculate an offset value to center the origin VectorSubtract (hull->clip_mins, mins, offset); VectorAdd (offset, ent->v.origin, offset); } else { // create a temp hull from bounding box sizes VectorSubtract (ent->v.mins, maxs, hullmins); VectorSubtract (ent->v.maxs, mins, hullmaxs); hull = CM_HullForBox (hullmins, hullmaxs); VectorCopy (ent->v.origin, offset); } return hull; } /* =============================================================================== ENTITY AREA CHECKING =============================================================================== */ // ClearLink is used for new headnodes void ClearLink (link_t *l) { l->prev = l->next = l; } void RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } void InsertLinkBefore (link_t *l, link_t *before) { l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } void InsertLinkAfter (link_t *l, link_t *after) { l->next = after->next; l->prev = after; l->prev->next = l; l->next->prev = l; } //============================================================================ areanode_t sv_areanodes[AREA_NODES]; int sv_numareanodes; /* =============== SV_CreateAreaNode =============== */ areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) { areanode_t *anode; vec3_t size; vec3_t mins1, maxs1, mins2, maxs2; anode = &sv_areanodes[sv_numareanodes]; sv_numareanodes++; ClearLink (&anode->trigger_edicts); ClearLink (&anode->solid_edicts); if (depth == AREA_DEPTH) { anode->axis = -1; anode->children[0] = anode->children[1] = NULL; return anode; } VectorSubtract (maxs, mins, size); if (size[0] > size[1]) anode->axis = 0; else anode->axis = 1; anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]); VectorCopy (mins, mins1); VectorCopy (mins, mins2); VectorCopy (maxs, maxs1); VectorCopy (maxs, maxs2); maxs1[anode->axis] = mins2[anode->axis] = anode->dist; anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2); anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); return anode; } /* =============== SV_ClearWorld =============== */ void SV_ClearWorld (void) { memset (sv_areanodes, 0, sizeof(sv_areanodes)); sv_numareanodes = 0; SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs); } /* =============== SV_UnlinkEdict =============== */ void SV_UnlinkEdict (edict_t *ent) { if (!ent->area.prev) return; // not linked in anywhere RemoveLink (&ent->area); ent->area.prev = ent->area.next = NULL; } /* ==================== SV_AreaEdicts ==================== */ int SV_AreaEdicts (vec3_t mins, vec3_t maxs, edict_t **edicts, int max_edicts, int area) { link_t *l, *start; edict_t *touch; int stackdepth = 0, count = 0; areanode_t *localstack[AREA_NODES], *node = sv_areanodes; // touch linked edicts while (1) { if (area == AREA_SOLID) start = &node->solid_edicts; else start = &node->trigger_edicts; for (l = start->next ; l != start ; l = l->next) { touch = EDICT_FROM_AREA(l); if (touch->v.solid == SOLID_NOT) continue; if (mins[0] > touch->v.absmax[0] || mins[1] > touch->v.absmax[1] || mins[2] > touch->v.absmax[2] || maxs[0] < touch->v.absmin[0] || maxs[1] < touch->v.absmin[1] || maxs[2] < touch->v.absmin[2]) continue; if (count == max_edicts) return count; edicts[count++] = touch; } if (node->axis == -1) goto checkstack; // terminal node // recurse down both sides if (maxs[node->axis] > node->dist) { if (mins[node->axis] < node->dist) { localstack[stackdepth++] = node->children[0]; node = node->children[1]; continue; } node = node->children[0]; continue; } if (mins[node->axis] < node->dist) { node = node->children[1]; continue; } checkstack: if (!stackdepth) return count; node = localstack[--stackdepth]; } return count; } /* ==================== SV_TouchLinks ==================== */ void SV_TouchLinks ( edict_t *ent, areanode_t *node ) { int i, numtouch; edict_t *touchlist[MAX_EDICTS], *touch; int old_self, old_other; numtouch = SV_AreaEdicts (ent->v.absmin, ent->v.absmax, touchlist, MAX_EDICTS, AREA_TRIGGERS); // touch linked edicts for (i = 0; i < numtouch; i++) { touch = touchlist[i]; if (touch == ent) continue; if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) continue; old_self = pr_global_struct->self; old_other = pr_global_struct->other; pr_global_struct->self = EDICT_TO_PROG(touch); pr_global_struct->other = EDICT_TO_PROG(ent); pr_global_struct->time = sv.time; #ifdef USE_PR2 if ( sv_vm ) PR2_EdictTouch(); else #endif PR_ExecuteProgram (touch->v.touch); pr_global_struct->self = old_self; pr_global_struct->other = old_other; } } /* ==================== SV_LinkToLeafs ==================== */ void SV_LinkToLeafs (edict_t *ent) { int i, leafnums[MAX_ENT_LEAFS]; ent->num_leafs = CM_FindTouchedLeafs (ent->v.absmin, ent->v.absmax, leafnums, MAX_ENT_LEAFS, 0, NULL); for (i = 0; i < ent->num_leafs; i++) { // ent->leafnums are real leafnum minus one (for pvs checks) ent->leafnums[i] = leafnums[i] - 1; } } /* =============== SV_LinkEdict =============== */ void SV_LinkEdict (edict_t *ent, qbool touch_triggers) { areanode_t *node; if (ent->area.prev) SV_UnlinkEdict (ent); // unlink from old position if (ent == sv.edicts) return; // don't add the world if (ent->free) return; // set the abs box VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); // // to make items easier to pick up and allow them to be grabbed off // of shelves, the abs sizes are expanded // if ((int)ent->v.flags & FL_ITEM) { ent->v.absmin[0] -= 15; ent->v.absmin[1] -= 15; ent->v.absmax[0] += 15; ent->v.absmax[1] += 15; } else { // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch ent->v.absmin[0] -= 1; ent->v.absmin[1] -= 1; ent->v.absmin[2] -= 1; ent->v.absmax[0] += 1; ent->v.absmax[1] += 1; ent->v.absmax[2] += 1; } // link to PVS leafs if (ent->v.modelindex) SV_LinkToLeafs (ent); else ent->num_leafs = 0; if (ent->v.solid == SOLID_NOT) return; // find the first node that the ent's box crosses node = sv_areanodes; while (1) { if (node->axis == -1) break; if (ent->v.absmin[node->axis] > node->dist) node = node->children[0]; else if (ent->v.absmax[node->axis] < node->dist) node = node->children[1]; else break; // crosses the node } // link it in if (ent->v.solid == SOLID_TRIGGER) InsertLinkBefore (&ent->area, &node->trigger_edicts); else InsertLinkBefore (&ent->area, &node->solid_edicts); // if touch_triggers, touch all entities at this node and decend for more if (touch_triggers) SV_TouchLinks ( ent, sv_areanodes ); } /* =============================================================================== POINT TESTING IN HULLS =============================================================================== */ /* ================== SV_PointContents ================== */ int SV_PointContents (vec3_t p) { return CM_HullPointContents (&sv.worldmodel->hulls[0], sv.worldmodel->hulls[0].firstclipnode, p); } //=========================================================================== /* ============ SV_TestEntityPosition A small wrapper around SV_BoxInSolidEntity that never clips against the supplied entity. ============ */ edict_t *SV_TestEntityPosition (edict_t *ent) { trace_t trace; if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT) // only clip against bmodels trace = SV_Trace (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NOMONSTERS, ent); else trace = SV_Trace (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent); if (trace.startsolid) return sv.edicts; return NULL; } /* ================== SV_ClipMoveToEntity Handles selection or creation of a clipping hull, and offseting (and eventually rotation) of the end points ================== */ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end) { trace_t trace; vec3_t offset; vec3_t start_l, end_l; hull_t *hull; // get the clipping hull hull = SV_HullForEntity (ent, mins, maxs, offset); VectorSubtract (start, offset, start_l); VectorSubtract (end, offset, end_l); // trace a line through the apropriate clipping hull trace = CM_HullTrace (hull, start_l, end_l); // fix trace up by the offset VectorAdd (trace.endpos, offset, trace.endpos); // did we clip the move? if (trace.fraction < 1 || trace.startsolid ) trace.e.ent = ent; return trace; } //=========================================================================== /* ==================== SV_ClipToLinks Mins and maxs enclose the entire area swept by the move ==================== */ void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip ) { int i, numtouch; edict_t *touchlist[MAX_EDICTS], *touch; trace_t trace; numtouch = SV_AreaEdicts (clip->boxmins, clip->boxmaxs, touchlist, MAX_EDICTS, AREA_SOLID); // touch linked edicts for (i = 0; i < numtouch; i++) { touch = touchlist[i]; if (touch == clip->passedict) continue; if (touch->v.solid == SOLID_TRIGGER) SV_Error ("Trigger in clipping list"); if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP) continue; if (clip->passedict && clip->passedict->v.size[0] && !touch->v.size[0]) continue; // points never interact // might intersect, so do an exact clip if (clip->trace.allsolid) return; if (clip->passedict) { if (PROG_TO_EDICT(touch->v.owner) == clip->passedict) continue; // don't clip against own missiles if (PROG_TO_EDICT(clip->passedict->v.owner) == touch) continue; // don't clip against owner } if ((int)touch->v.flags & FL_MONSTER) trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); else trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); if (trace.allsolid || trace.startsolid || trace.fraction < clip->trace.fraction) { trace.e.ent = touch; if (clip->trace.startsolid) { clip->trace = trace; clip->trace.startsolid = true; } else clip->trace = trace; } else if (trace.startsolid) clip->trace.startsolid = true; } } /* ================== SV_MoveBounds ================== */ void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) { #if 0 // debug to test against everything boxmins[0] = boxmins[1] = boxmins[2] = -9999; boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999; #else int i; for (i=0 ; i<3 ; i++) { if (end[i] > start[i]) { boxmins[i] = start[i] + mins[i] - 1; boxmaxs[i] = end[i] + maxs[i] + 1; } else { boxmins[i] = end[i] + mins[i] - 1; boxmaxs[i] = start[i] + maxs[i] + 1; } } #endif } /* ================== SV_Trace ================== */ trace_t SV_Trace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict) { moveclip_t clip; int i; memset ( &clip, 0, sizeof ( moveclip_t ) ); // clip to world clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end ); clip.start = start; clip.end = end; clip.mins = mins; clip.maxs = maxs; clip.type = type; clip.passedict = passedict; if (type == MOVE_MISSILE) { for (i=0 ; i<3 ; i++) { clip.mins2[i] = -15; clip.maxs2[i] = 15; } } else { VectorCopy (mins, clip.mins2); VectorCopy (maxs, clip.maxs2); } // create the bounding box of the entire move SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs ); // clip to entities SV_ClipToLinks ( sv_areanodes, &clip ); return clip.trace; }