/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. $Id: world.h 643 2007-07-20 13:09:29Z d3urk $ */ // world.h #ifndef __WORLD_H__ #define __WORLD_H__ #define MOVE_NORMAL 0 #define MOVE_NOMONSTERS 1 #define MOVE_MISSILE 2 typedef struct areanode_s { int axis; // -1 = leaf node float dist; struct areanode_s *children[2]; link_t trigger_edicts; link_t solid_edicts; } areanode_t; #define AREA_SOLID 0 #define AREA_TRIGGERS 1 #define AREA_DEPTH 4 #define AREA_NODES 32 extern areanode_t sv_areanodes[AREA_NODES]; void SV_ClearWorld (void); // called after the world model has been loaded, before linking any entities void SV_UnlinkEdict (edict_t *ent); // call before removing an entity, and before trying to move one, // so it doesn't clip against itself // flags ent->v.modified void SV_LinkEdict (edict_t *ent, qbool touch_triggers); // Needs to be called any time an entity changes origin, mins, maxs, or solid // flags ent->v.modified // sets ent->v.absmin and ent->v.absmax // if touchtriggers, calls prog functions for the intersected triggers int SV_PointContents (vec3_t p); // returns the CONTENTS_* value from the world at the given point. // does not check any entities at all edict_t *SV_TestEntityPosition (edict_t *ent); trace_t SV_Trace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict); // mins and maxs are relative // if the entire move stays in a solid volume, trace.allsolid will be set // if the starting point is in a solid, it will be allowed to move out // to an open area // nomonsters is used for line of sight or edge testing, where mosnters // shouldn't be considered solid objects // passedict is explicitly excluded from clipping checks (normally NULL) int SV_AreaEdicts (vec3_t mins, vec3_t maxs, edict_t **edicts, int max_edicts, int area); #endif /* !__WORLD_H__ */