*** 0.8.1 *** * Change default masterserver to netpanzer.dyndns.org * Fix remote DOS when sending invalid frame number * Fix gcc 4.1 compilation * Make server handle clients more gracefully that drop during connect *** 0.8 *** * Call this final release 0.8 to better reflect the state of development * You can move the camera to a defined group by pressing group key twice * Server shuts itself down instead of stying in an endless loop * The -c command handles netpanzer:// URLs now * Some additional infos are sent out by the server which help server browser * Distribute cached palettes so that the first start should be faster now * The code finally works on the Mac and probably other big-endian boxes *** 0.2.0-rc4 *** * Really fixed Duell map * Fixed servercrash introduced in rc3 * Fixed connecting to servers on different port than 3030 *** 0.2.0-rc3 *** * Fixed Duell map * Fixed servers not always registering at all masterservers but only one * Fixed some crashs in game * Fixed several crashs and misbehaviour in the serverlist * open a new console for win32 server and bot * Fixed problem in log code that manifested on linux/ppc (thanks to Johannes Mockenhaupt for report+patch) * Adding units with shift key now also works for groups and boxes (thanks to Rex Tsai for the patch) * packet handling is more robust against malformed packets * Added Support for pidfiles in server * Wrote an HowTo on setting up a dedicated server *** 0.2.0-rc2 *** * Fixed a problem where servers started from menu crashed *** 0.2.0-rc1 *** This is a prerelease open for public testing. Especiacially the new ppc code is not tested yet. I'd be happy about some feedback if it works or not (matze@braunis.de). * New masterserver protocol which should eleminate all problems with the server browser (also next xqf version will support netpanzer) * Added a serverconsole * Fixed endianess problems. ppc users can play with x86 users now. * The server creates logfiles now that can be used for statistics or reports on webpages * Replaced SDL_net with custom socket wrappers (this allows binding servers to addresses and eleminates a dependency) * libxml2 replaced with a simple ini parser (eleminates another dependency) * gcc 3.4 fixes * lots and lots of bugfixes *** 0.1.5 *** This is an emergency bugfix release. * fixed a bug where pressing "m" or 1-9 in chat messages would toggle the minimap or panzer groups * fixed a map in the dedicated server where the mapcycle string wasn't properly parsed. * added an xpm icon. *** 0.1.4 *** Some small feature additions. Unfortunatley we changed the network protocol again, so servers and clients should get updated soon. There's a bug in the old 0.1.3 server code that makes it crash when a 0.1.4 client connects. * It's possible to configure the mapcycle in the server * Players now have colors on the radar (thanks Viras) * small fixes to make netpanzer run on win32 * a new quickconnect option for the commandline (usefull for external server browsers like KNetpanzerbrowser (http://www.suselinuxsupport.de/index.php?location=download) *** 0.1.3 *** This is still a maintenance and bugfix release. We're working on an editor and a UI rewrite, but these have to wait for a later release. Changes: * fix bug where the lobby view would always display 0/x players * some robustness and usability fixes for the irc lobby code * new slovakian flag * lots of code cleanups and rewrites (and still lots more to do) * unit spawnpoint can be choosen at the outposts now * some small UI improvements * reorganised build environment * network packets are smaller and more robust now *** 0.1.2 *** netPanzer 0.1.2 is available now: * A new lobby view and server browser has been added * a man page has been added * The deciated server reads it's setting from a configuration file now * The bot player can now be started as a separate process. * polish and swedish flag has been added (we happily accept more flags) * several smaller bugfixes and improvements *** 0.1.1 *** * checkboxes are clickable now * game no longer crashes after output occupation *** 0.1 *** Initial linux port