/*Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Component.hpp" #include "FontManager.hpp" #include "2D/Color.hpp" #include "2D/Palette.hpp" #include #ifndef __UI_Label_hpp__ #define __UI_Label_hpp__ namespace UI{ typedef enum { TOP=1, V_CENTER=2, BOTTOM=4} VERTICAL_ALIGN; typedef enum { LEFT=8, H_CENTER=16, RIGHT=32} HORIZONTAL_ALIGN; class Label : public Component{ protected: std::string text; int alignment; SDL_Surface * textSurface; FontManager * fontManager; SDL_Color textColor; iXY textPosition; void updateTextSurface(void); SDL_Color transformColor(Color c); public: Label(const std::string & text, iRect area, FontManager *fm, int alignment = TOP | LEFT); void setText(const std::string &text); const std::string & getText(void) const; void setTextColor(Color col); void setAlignment(int align){ alignment = align; updateTextSurface(); } void draw(Painter & painter); }; } #endif