/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __TimerInterface_hpp__ #define __TimerInterface_hpp__ #include "TimeStamp.hpp" extern bool gTimeSliceFlag; //-------------------------------------------------------------------------- class TimerInterface { private: // Higher number means more accurate average. enum { FRAMES_PER_FPS_UPDATE = 20 }; static TimeStamp frameStartTime; static unsigned framesUntilNextFPSUpdate; static double totalFPSGroupTime; static double fps; // Frames per second update every FRAMES_PER_FPS_UPDATE. static double fpsAVG; // Frames per second update every FRAMES_PER_FPS_UPDATE. static double timeSlice; // Time between frames. public: static double getFPS() { return fps; } static double getFPSAvg() { return fpsAVG; } static double getTimeSlice() { if (gTimeSliceFlag) { return 0.0f; } return timeSlice; } static TimeStamp getFrameStartTime() { return frameStartTime; } // This should go at the start of the main execution loop. static void start(); // This should go at the end of the main execution loop. static void update(); } ; // end TimerInterface #endif // __TimerInterface_hpp__