/* Copyright (C) 2003 Ivo Danihelka This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef BOTPLAYER_H #define BOTPLAYER_H #include "Bot.hpp" #include "Util/Timer.hpp" class ObjectiveState; #include typedef std::vector playerList_t; typedef std::vector outpostList_t; class BotPlayer : public Bot { private: static const int NONE_PLAYER = 0xFFFF; Timer m_timer; public: BotPlayer(); virtual void processEvents(); int isReady(); UnitBase *getRandomUnit(int playerIndex); playerList_t getEnemyPlayers(); int getRandomEnemyPlayer(); UnitBase *getRandomEnemy(); outpostList_t getOutposts(int disposition); ObjectiveState *getRandomOutpost(int disposition); void unitOccupyOupost(UnitBase *unit); void outpostProduce(); }; #endif