/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _BONUS_UNIT_POWERUP_HPP #define _BONUS_UNIT_POWERUP_HPP #include "PowerUp.hpp" #include "Sprite.hpp" extern SpritePacked BONUS_POWERUP_ANIM; extern SpritePacked BONUS_POWERUP_ANIM_SHADOW; class BonusUnitPowerUp : public PowerUp { protected: SpritePacked bonus_unit_animation; SpritePacked bonus_unit_animation_shadow; int bonus_unit_type; void spawnBonusUnits( UnitID &unit_id ); public: virtual ~BonusUnitPowerUp() { } BonusUnitPowerUp(iXY map_loc, int type); virtual void updateState( void ); virtual void offloadGraphics( SpriteSorter &sorter ); virtual void onHit( PowerUpHitMesg *message ); }; #endif // ** _BONUS_UNIT_POWERUP_HPP