/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _CLIENTCONNECTDAEMON_HPP #define _CLIENTCONNECTDAEMON_HPP #include "PlayerState.hpp" #include "NetPacket.hpp" #include "Util/Timer.hpp" class ClientConnectDaemon { protected: static Timer failure_display_timer; static Timer time_out_timer; static int time_out_counter; static unsigned char connection_state; static void netMessageLinkAck(const NetMessage* message); static void netMessageConnectProcessUpdate(const NetMessage* message); static void netMessageConnectProcessMessage(const NetMessage* message); static void netMessageConnectServerDisconnect(const NetMessage* message); static void connectFsm(const NetMessage* message); static void connectProcess(const NetMessage* message); static void connectFailureResult( unsigned char result_code ); public: static void startConnectDaemon(); static void shutdownConnectDaemon(); static void startConnectionProcess(); static void connectProcess(); static void processNetMessage(const NetMessage* message); static void serverConnectionBroken(); }; #endif // ** _CLIENTCONNECTDAEMON_HPP