/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _CLIENT_SERVER_NETMESSAGE_HPP #define _CLIENT_SERVER_NETMESSAGE_HPP #include #include "NetMessage.hpp" #include "PlayerID.hpp" enum { _net_message_id_transport_client_accept, _net_message_id_client_connect_ack, _net_message_id_client_server_id, _net_message_id_client_keep_alive, _net_message_id_client_set_keepalive_state, _net_message_id_server_client_disconnect, _net_message_id_server_keep_alive, _net_message_id_server_ping_request, _net_message_id_client_ping_ack }; #ifdef MSVC #pragma pack(1) #endif class TransportClientAccept : public NetMessage { public: TransportClientAccept() { message_class = _net_message_class_client_server; message_id = _net_message_id_transport_client_accept; } } __attribute__((packed)); class ClientMesgConnectAck : public NetMessage { public: ClientMesgConnectAck() { message_class = _net_message_class_client_server; message_id = _net_message_id_client_connect_ack; } } __attribute__((packed)); class ClientMesgKeepAlive : public NetMessage { public : ClientMesgKeepAlive() { message_class = _net_message_class_client_server; message_id = _net_message_id_client_keep_alive; } } __attribute__((packed)); class ClientMesgSetKeepAlive : public NetMessage { public : bool keep_alive_state; ClientMesgSetKeepAlive() { message_class = _net_message_class_client_server; message_id = _net_message_id_client_set_keepalive_state; } } __attribute__((packed)); class ServerMesgKeepAlive: public NetMessage { public: ServerMesgKeepAlive() { message_class = _net_message_class_client_server; message_id = _net_message_id_server_keep_alive; } } __attribute__((packed)); class ServerMesgPingRequest: public NetMessage { public: ServerMesgPingRequest() { message_class = _net_message_class_client_server; message_id = _net_message_id_server_ping_request; } } __attribute__((packed)); class ClientMesgPingAck: public NetMessage { public: ClientMesgPingAck() { message_class = _net_message_class_client_server; message_id = _net_message_id_client_ping_ack; } } __attribute__((packed)); #ifdef MSVC #pragma pack() #endif #endif // ** _CLIENT_SERVER_NETMESSAGE_HPP