/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __NETMESSAGEDECODER_HPP__ #define __NETMESSAGEDECODER_HPP__ #include "NetPacket.hpp" #include "PlayerID.hpp" class NetMessageDecoder { private: MultiMessage decode_message; unsigned long decode_message_index; unsigned char decode_current_count; public: NetMessageDecoder(); ~NetMessageDecoder(); void setDecodeMessage(const NetMessage* message); bool decodeMessage(NetMessage** message); }; #endif