/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _NETMESSAGEENCODER_HPP #define _NETMESSAGEENCODER_HPP #include "NetPacket.hpp" #include "PlayerID.hpp" class NetMessageEncoder { private: bool sendAsClient; bool usePlayerID; PlayerID playerID; MultiMessage encode_message; unsigned long encode_message_index; public: NetMessageEncoder(bool sendAsClient = false); NetMessageEncoder(const PlayerID& id); ~NetMessageEncoder(); void resetEncoder(); void encodeMessage(NetMessage *message, size_t size); void sendEncodedMessage(); }; #endif