/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _NETPACKETQUEUES_HPP #define _NETPACKETQUEUES_HPP #include #include "NetPacket.hpp" #include "ArrayUtil/QueueTemplate.hpp" #include "ArrayUtil/ArrayTemplate.hpp" #include "Util/Timer.hpp" class NetPacketQueue : public QueueTemplate< NetPacket > { public: void add(NetPacket *object, unsigned long index) { memcpy(&array[index], object, sizeof(NetPacket)); } void dequeue(NetPacket *object) { assert( front != rear ); front = ( front + 1 ) % size; memcpy(object, &array[ front ], sizeof(NetPacket)); } void enqueue(NetPacket &object) { add(&object, (rear + 1) % size); rear = (rear + 1) % size; } }; #endif // ** _NETPACKETQUEUES_HPP