/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _NETWORK_CLIENT_HPP #define _NETWORK_CLIENT_HPP #include #include "NetworkInterface.hpp" #include "NetworkReturnCodes.hpp" #include "Util/Timer.hpp" #include "PlayerID.hpp" #include "ArrayUtil/ArrayTemplate.hpp" enum { _connection_loop_back, _connection_network }; enum { _connection_status_no_connection, _connection_status_connected }; #define _CLIENT_KEEP_ALIVE_SEND_INTERVAL (2) // in seconds #define _SERVER_KEEP_ALIVE_THRESHOLD (120) // in seconds #define _SERVER_PING_INTERVAL (5) // in seconds class NetworkClient : public NetworkInterface { protected: NetPacket net_packet; unsigned short connection_status; unsigned short connection_type; void netMessageClientKeepAlive(const NetMessage* message); void netMessageClientSetKeepAliveState(const NetMessage* message); void netMessageClientPingAck(const NetMessage* message); void netMessageClientConnectAck(const NetMessage* message); void processNetMessage(const NetMessage* message); public: NetworkClient (); virtual ~NetworkClient (); virtual bool joinServer(const std::string& server_name) = 0; virtual void partServer() = 0; virtual void sendMessage(NetMessage* message, size_t size) = 0; virtual bool getMessage(NetMessage *message) = 0; virtual void checkIncoming() = 0; }; #endif // ** _NETWORK_CLIENT_HPP