/* Copyright (C) 2003 by Matthias Braun This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __UNITSYNC_HPP__ #define __UNITSYNC_HPP__ #include "UnitInterface.hpp" #include "UnitList.hpp" #include "UnitBase.hpp" class UnitSync { public: UnitSync(); ~UnitSync(); /** returns the percentage of units, the iterator has traveled so far * (the number might ne slightly inaccurate, but won't be bigger than * 100) */ int getPercentComplete() const; bool sendNextUnit(PlayerID playerid); private: size_t count; UnitID unitid; }; #endif