/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _PLAYERUNITCONFIG_HPP #define _PLAYERUNITCONFIG_HPP #include #include "UnitTypes.hpp" class UnitGameInfo { public: int getUnitPointValue(UnitType unit_type); }; class PlayerUnitConfig : public UnitGameInfo { protected: unsigned char max_allowed_units; unsigned char unit_spawn_list[ _MAX_UNIT_TYPES ]; char unit_color; public: PlayerUnitConfig(); void initialize( unsigned char max_allowed_units = 5); inline unsigned char getSpawnUnitCount( unsigned char unit_type ) const { return( unit_spawn_list[ unit_type ] ); } inline void incrementSpawnUnitCount( unsigned char unit_type ) { unit_spawn_list[ unit_type ]++; if ( unitTotal() > max_allowed_units ) { unit_spawn_list[ unit_type ]--; } } inline void decrementSpawnUnitCount( unsigned char unit_type ) { if ( (unit_spawn_list[ unit_type ] > 0) && (unitTotal() > 1) ) { unit_spawn_list[ unit_type ]--; } } inline void setMaxAllowedUnits( unsigned char max_allowed_units ) { PlayerUnitConfig::max_allowed_units = max_allowed_units; } inline unsigned char getMaxAllowedUnits( void ) const { return( max_allowed_units ); } unsigned char unitTotal( void ); inline char getUnitColor( void ) const { return( unit_color ); } inline void setUnitColor( char color ) { unit_color = color; } }; #endif // ** _PLAYERUNITCONFIG_HPP