/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "System/SDLVideo.hpp" #include "ScreenSurface.hpp" ScreenSurface* screen = 0; ScreenSurface::ScreenSurface(SDLVideo* newdraw, int width, int height) : Surface(), draw(newdraw) { myMem = false; frameCount = 1; pix = iXY(width, height); stride = width; center = iXY(width/2, height/2); frameCount = 1; doesExist = false; } void ScreenSurface::lock() { assert(doesExist == false); draw->lockDoubleBuffer( (unsigned char **) &frame0 ); mem = frame0; doesExist = true; } void ScreenSurface::unlock() { assert(doesExist == true); draw->unlockDoubleBuffer(); doesExist = false; } void ScreenSurface::copyToVideoFlip() { draw->copyDoubleBufferandFlip(); }