/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _SELECTIONLIST_HPP #define _SELECTIONLIST_HPP #include "UnitState.hpp" #include "UnitInterface.hpp" class SelectionList { protected: unsigned long unit_cycle_index; public: std::vector unit_list; SelectionList( ) : unit_cycle_index(0) { } bool selectUnit( iXY point ); bool addUnit( iXY point ); bool selectTarget( iXY point ); bool selectBounded(iRect bounds, bool addunits); bool isSelected() { return unit_list.size() > 0; } void select(); void deselect(); void unGroup() { deselect( ); unit_list.clear(); } unsigned short getHeadUnitType(); inline void resetUnitCycling() { unit_cycle_index = 0; } void cycleNextUnit(); void copyList( SelectionList &source_list ); void addList( SelectionList &source_list ); void validateList(); }; #endif // ** _SELECTIONLIST_HPP