/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _UNITBASE_HPP #define _UNITBASE_HPP #include "UnitState.hpp" class UnitMessage; class UnitOpcode; class SpriteSorter; class PlayerState; typedef uint16_t UnitID; class UnitBase { public: PlayerState* player; UnitID id; UnitState unit_state; bool in_sync_flag; UnitBase(PlayerState* newPlayer, UnitID newId) : player(newPlayer), id(newId) { } virtual ~UnitBase() { } virtual void processMessage(const UnitMessage* ) = 0; virtual void evalCommandOpcode(const UnitOpcode* ) = 0; virtual void updateState() = 0; virtual void syncUnit() = 0; virtual void offloadGraphics(SpriteSorter& ) = 0; virtual void soundSelected() = 0; private: friend class UnitInterface; void setID(UnitID id) { this->id = id; } UnitID getID() const { return id; } protected: UnitBase *groupLinkNext; }; #endif // ** _UNITBASE_HPP