/* Copyright (C) 1998 Pyrosoft Inc. (www.pyrosoftgames.com), Matthew Bogue This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _UNIT_POWERUP_HPP #define _UNIT_POWERUP_HPP #include "PowerUp.hpp" #include "Sprite.hpp" #include "UnitState.hpp" extern SpritePacked UNIT_POWERUP_ANIM; extern SpritePacked UNIT_POWERUP_ANIM_SHADOW; class UnitPowerUp : public PowerUp { protected: SpritePacked unit_powerup_animation; SpritePacked unit_powerup_animation_shadow; int unit_powerup_type; void powerUpHitPoints( UnitState *unit_state); void powerUpRange( UnitState *unit_state); void powerUpFirePower( UnitState *unit_state); void powerUpSpeed( UnitState *unit_state); void powerUpRepair( UnitState *unit_state); void powerUpReload( UnitState *unit_state); void powerUpDestruct( UnitID unit_id ); void selectPowerUp( UnitID &unit_id ); char * powerupTypeToString( int type ); public: UnitPowerUp(iXY map_loc, int type); virtual ~UnitPowerUp() { } virtual void updateState( void ); virtual void offloadGraphics( SpriteSorter &sorter ); virtual void onHit( PowerUpHitMesg *message ); }; #endif // ** _UNIT_POWERUP_HPP